Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)
Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL, Same for b3InertiaCL -> b3InertiaData
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@@ -1,7 +1,7 @@
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#include "b3GpuRaycast.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
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@@ -75,7 +75,7 @@ bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vect
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return false;
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}
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bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronCL& poly,
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bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronData& poly,
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const b3AlignedObjectArray<b3GpuFace>& faces, float& hitFraction, b3Vector3& hitNormal)
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{
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float exitFraction = hitFraction;
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@@ -125,7 +125,7 @@ bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const
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}
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void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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int numBodies,const struct b3RigidBodyData* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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{
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// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
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@@ -173,7 +173,7 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex;
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const b3ConvexPolyhedronCL& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
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const b3ConvexPolyhedronData& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
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if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData->m_convexFaces, hitFraction, hitNormal))
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{
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hitBodyIndex = b;
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@@ -206,7 +206,7 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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}
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///todo: add some acceleration structure (AABBs, tree etc)
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void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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{
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//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
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@@ -18,40 +18,15 @@ public:
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virtual ~b3GpuRaycast();
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void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies, const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables,
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int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData);
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void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables,
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int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData
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);
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/* const b3OpenCLArray<b3RigidBodyCL>* bodyBuf,
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b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
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int maxContactCapacity,
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const b3OpenCLArray<b3ConvexPolyhedronCL>& hostConvexData,
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const b3OpenCLArray<b3Vector3>& vertices,
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const b3OpenCLArray<b3Vector3>& uniqueEdges,
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const b3OpenCLArray<b3GpuFace>& faces,
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const b3OpenCLArray<int>& indices,
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const b3OpenCLArray<b3Collidable>& gpuCollidables,
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const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
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const b3OpenCLArray<b3YetAnotherAabb>& clAabbs,
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b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
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b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
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b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
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b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
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b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
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b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
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b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
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b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
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b3OpenCLArray<b3BvhInfo>* bvhInfo,
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int numObjects,
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int maxTriConvexPairCapacity,
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b3OpenCLArray<b3Int4>& triangleConvexPairs,
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int& numTriConvexPairsOut
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*/
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};
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