add SoftDemo examples

add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
This commit is contained in:
erwin coumans
2015-04-27 18:35:07 -07:00
parent 619833ee00
commit 27227e5e4a
45 changed files with 8357 additions and 61 deletions

View File

@@ -22,16 +22,25 @@
#include "../MultiBody/TestJointTorqueSetup.h"
#include "../MultiBody/MultiDofDemo.h"
#include "../MultiBody/MultiBodyCustomURDFDemo.h"
#include "../VoronoiFracture/VoronoiFractureDemo.h"
#include "../SoftDemo/SoftDemo.h"
struct ExampleEntry
{
int m_menuLevel;
const char* m_name;
const char* m_description;
ExampleInterface::CreateFunc* m_createFunc;
int m_option;
ExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option=0)
:m_menuLevel(menuLevel), m_name(name), m_createFunc(createFunc), m_option(option)
ExampleEntry(int menuLevel, const char* name)
:m_menuLevel(menuLevel), m_name(name), m_description(0), m_createFunc(0), m_option(0)
{
}
ExampleEntry(int menuLevel, const char* name,const char* description, ExampleInterface::CreateFunc* createFunc, int option=0)
:m_menuLevel(menuLevel), m_name(name), m_description(description), m_createFunc(createFunc), m_option(option)
{
}
};
@@ -41,50 +50,101 @@ static ExampleEntry gDefaultExamples[]=
{
ExampleEntry(0,"API",0),
ExampleEntry(1,"Basic Example",BasicExampleCreateFunc),
ExampleEntry(0,"API"),
ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes.", BasicExampleCreateFunc),
ExampleEntry(1,"Gyroscopic", GyroscopicCreateFunc),
ExampleEntry(1,"Gyroscopic", "Show the Dzhanibekov effect using various settings of the gyroscopic mode.", GyroscopicCreateFunc),
ExampleEntry(1,"Planar 2D",Planar2DCreateFunc),
ExampleEntry(1,"Constraints",ConstraintCreateFunc),
ExampleEntry(1,"6DofSpring2",Dof6Spring2CreateFunc),
ExampleEntry(1,"Planar 2D","Show the use of 2D collision shapes and rigid body simulation.",Planar2DCreateFunc),
ExampleEntry(1,"Constraints","Basic use of a btHingeConstraint.", ConstraintCreateFunc),
ExampleEntry(1,"6DofSpring2","Show the use of the btGeneric6DofSpring2Constraint.",
Dof6Spring2CreateFunc),
ExampleEntry(1,"Voronoi Fracture", "Automatically create a compound rigid body using voronoi tesselation. Individual parts are modeled as rigid bodies using a btConvexHullShape.",
VoronoiFractureCreateFunc),
ExampleEntry(0,"MultiBody"),
ExampleEntry(1,"MultiDofCreateFunc","Create a basic btMultiBody.", MultiDofCreateFunc),
ExampleEntry(1,"TestJointTorque","Apply a torque to a btMultiBody.", TestJointTorqueCreateFunc),
ExampleEntry(1,"Custom URDF","Load a URDF file to allow creation of custom data structures.", MultiBodyCustomURDFDemoCreateFunc),
ExampleEntry(0,"MultiBody",0),
ExampleEntry(1,"TestJointTorque",TestJointTorqueCreateFunc),
ExampleEntry(1,"MultiDofCreateFunc",MultiDofCreateFunc),
ExampleEntry(1,"Custom URDF",MultiBodyCustomURDFDemoCreateFunc),
#ifdef INCLUDE_CLOTH_DEMOS
ExampleEntry(0,"Soft Body"),
ExampleEntry(1,"Cloth","Simulate a patch of cloth.", SoftDemoCreateFunc,0),
ExampleEntry(1,"Pressure","Simulate 3d soft body using a pressure constraint.",SoftDemoCreateFunc,1),
ExampleEntry(1,"Volume","Simulate 3d soft body using a volume constraint.",SoftDemoCreateFunc,2),
ExampleEntry(1,"Ropes","Simulate ropes", SoftDemoCreateFunc,3),
ExampleEntry(1,"Rope Attach","Simulate a rigid body connected to a rope.", SoftDemoCreateFunc,4),
ExampleEntry(1,"Cloth Attach","A rigid body attached to a cloth.", SoftDemoCreateFunc,5),
ExampleEntry(1,"Sticks","Show simulation of ropes fixed to the ground.", SoftDemoCreateFunc,6),
ExampleEntry(1,"Capsule Collision","Collision detection between a capsule shape and cloth.", SoftDemoCreateFunc,7),
ExampleEntry(1,"Collide","Soft body collision", SoftDemoCreateFunc,8),
ExampleEntry(1,"Collide 2","Soft body collision",SoftDemoCreateFunc,9),
ExampleEntry(1,"Collide 3","Soft body collision",SoftDemoCreateFunc,10),
ExampleEntry(1,"Impact","Soft body impact",SoftDemoCreateFunc,11),
ExampleEntry(1,"Aero","Rudimentary aero dynamics simulation", SoftDemoCreateFunc,12),
ExampleEntry(1,"Aero 2","Rudimentary aero dynamics simulation",SoftDemoCreateFunc,13),
ExampleEntry(1,"Friction","Simulate soft body friction with friction coefficients ranging from 0 to 1.", SoftDemoCreateFunc,14),
ExampleEntry(1,"Torus","Simulate a soft body torus.",SoftDemoCreateFunc,15),
ExampleEntry(1,"Torus (Shape Match)","Simulate a soft body torus using shape matching.", SoftDemoCreateFunc,16),
ExampleEntry(1,"Bunny","Simulate the Stanford bunny as deformable object.", SoftDemoCreateFunc,17),
ExampleEntry(1,"Bunny (Shape Match)","Simulate the Stanford bunny as deformable object including shape matching.", SoftDemoCreateFunc,18),
ExampleEntry(1,"Cutting","Allow cutting of the soft body, by clicking on the cloth", SoftDemoCreateFunc,19),
ExampleEntry(1,"Cluster Deform","Soft body collision detection using convex collision clusters.", SoftDemoCreateFunc,20),
ExampleEntry(1,"Cluster Collide1","Collision detection between soft bodies using convex collision clusters.", SoftDemoCreateFunc,21),
ExampleEntry(1,"Cluster Collide2","Collision detection between soft bodies using convex collision clusters.",SoftDemoCreateFunc,22),
ExampleEntry(1,"Cluster Socket","Soft bodies connected by a point to point (ball-socket) constraints. This requires collision clusters, in order to define a frame of reference for the constraint."
, SoftDemoCreateFunc,23),
ExampleEntry(1,"Cluster Hinge","Soft bodies connected by a hinge constraints. This requires collision clusters, in order to define a frame of reference for the constraint.", SoftDemoCreateFunc,24),
ExampleEntry(1,"Cluster Combine","Simulate soft bodies using collision clusters.", SoftDemoCreateFunc,25),
ExampleEntry(1,"Cluster Car","Simulate the Stanford bunny by multiple soft bodies connected by constraints.", SoftDemoCreateFunc,26),
ExampleEntry(1,"Cluster Robot","A rigid body base connected by soft body wheels, connected by constraints.", SoftDemoCreateFunc,27),
ExampleEntry(1,"Cluster Stack Soft","Stacking of soft bodies.", SoftDemoCreateFunc,28),
ExampleEntry(1,"Cluster Stack Mixed","Stacking of soft bodies and rigid bodies.",SoftDemoCreateFunc,29),
ExampleEntry(1,"Tetra Cube","Simulate a volumetric soft body cube defined by tetrahedra.", SoftDemoCreateFunc,30),
ExampleEntry(1,"Tetra Bunny","Simulate a volumetric soft body Stanford bunny defined by tetrahedra.", SoftDemoCreateFunc,31),
#endif //INCLUDE_CLOTH_DEMOS
///we disable the benchmarks in debug mode, they are way too slow and benchmarking in debug mode is not recommended
#ifndef _DEBUG
ExampleEntry(0,"Benchmarks", 0),
ExampleEntry(1,"3000 boxes", BenchmarkCreateFunc, 1),
ExampleEntry(1,"1000 stack", BenchmarkCreateFunc, 2),
ExampleEntry(1,"Ragdolls", BenchmarkCreateFunc, 3),
ExampleEntry(1,"Convex stack", BenchmarkCreateFunc, 4),
ExampleEntry(1,"Prim vs Mesh", BenchmarkCreateFunc, 5),
ExampleEntry(1,"Convex vs Mesh", BenchmarkCreateFunc, 6),
ExampleEntry(1,"Raycast", BenchmarkCreateFunc, 7),
ExampleEntry(0,"Benchmarks"),
ExampleEntry(1,"3000 boxes", "Benchmark a stack of 3000 boxes. It will stress the collision detection, a specialized box-box implementation based on the separating axis test, and the constraint solver. ", BenchmarkCreateFunc, 1),
ExampleEntry(1,"1000 stack", "Benchmark a stack of 3000 boxes. It will stress the collision detection, a specialized box-box implementation based on the separating axis test, and the constraint solver. ",
BenchmarkCreateFunc, 2),
ExampleEntry(1,"Ragdolls", "Benchmark the performance of the ragdoll constraints, btHingeConstraint and btConeTwistConstraint, in addition to capsule collision detection.", BenchmarkCreateFunc, 3),
ExampleEntry(1,"Convex stack", "Benchmark the performance and stability of rigid bodies using btConvexHullShape.", BenchmarkCreateFunc, 4),
ExampleEntry(1,"Prim vs Mesh", "Benchmark the performance and stability of rigid bodies using primitive collision shapes (btSphereShape, btBoxShape), resting on a triangle mesh, btBvhTriangleMeshShape.", BenchmarkCreateFunc, 5),
ExampleEntry(1,"Convex vs Mesh", "Benchmark the performance and stability of rigid bodies using convex hull collision shapes (btConvexHullShape), resting on a triangle mesh, btBvhTriangleMeshShape.", BenchmarkCreateFunc, 6),
ExampleEntry(1,"Raycast", "Benchmark the performance of the btCollisionWorld::rayTest. Note that currently the rays are not rendered.", BenchmarkCreateFunc, 7),
#endif
ExampleEntry(0,"Importers", 0),
ExampleEntry(1,"Wavefront Obj", ImportObjCreateFunc, 0),
ExampleEntry(0,"Importers"),
ExampleEntry(1,"Wavefront Obj", "Import a Wavefront .obj file", ImportObjCreateFunc, 0),
ExampleEntry(1,"Quake BSP", ImportBspCreateFunc, 0),
ExampleEntry(1,"COLLADA dae", ImportColladaCreateFunc, 0),
ExampleEntry(1,"STL", ImportSTLCreateFunc, 0),
ExampleEntry(1,"URDF (RigidBody)", ImportURDFCreateFunc, 0),
ExampleEntry(1,"URDF (MultiBody)", ImportURDFCreateFunc, 1),
ExampleEntry(1,"Quake BSP", "Import a Quake .bsp file", ImportBspCreateFunc, 0),
ExampleEntry(1,"COLLADA dae", "Import the geometric mesh data from a COLLADA file. This is used as part of the URDF importer. This loader can also be used to import collision geometry in general. ",
ImportColladaCreateFunc, 0),
ExampleEntry(1,"STL", "Import the geometric mesh data from a STL file. This is used as part of the URDF importer. This loader can also be used to import collision geometry in general. ",ImportSTLCreateFunc, 0),
ExampleEntry(1,"URDF (RigidBody)", "Import a URDF file, and create rigid bodies (btRigidBody) connected by constraints.", ImportURDFCreateFunc, 0),
ExampleEntry(1,"URDF (MultiBody)", "Import a URDF file and create a single multibody (btMultiBody) with tree hierarchy of links (mobilizers).",
ImportURDFCreateFunc, 1),
ExampleEntry(0,"Vehicles",0),
ExampleEntry(0,"Vehicles"),
ExampleEntry(1,"ForkLift",ForkLiftCreateFunc),
ExampleEntry(1,"ForkLift","Simulate a fork lift vehicle with a working fork lift that can be moved using the cursor keys. The wheels collision is simplified using ray tests."
"There are currently some issues with the wheel rendering, the wheels rotate when picking up the object."
"The demo implementation allows to choose various MLCP constraint solvers.",
ForkLiftCreateFunc),
ExampleEntry(0,"Rendering",0),
ExampleEntry(1,"Instanced Rendering", RenderInstancingCreateFunc),
ExampleEntry(1,"CoordinateSystemDemo",CoordinateSystemCreateFunc),
ExampleEntry(1,"Raytracer",RayTracerCreateFunc),
ExampleEntry(0,"Rendering"),
ExampleEntry(1,"Instanced Rendering", "Simple example of fast instanced rendering, only active when using OpenGL3+.",RenderInstancingCreateFunc),
ExampleEntry(1,"CoordinateSystemDemo","Show the axis and positive rotation direction around the axis.", CoordinateSystemCreateFunc),
ExampleEntry(1,"Raytracer","Implement an extremely simple ray tracer using the ray trace functionality in btCollisionWorld.",
RayTracerCreateFunc),
};
@@ -124,21 +184,21 @@ void ExampleEntries::initExampleEntries()
{
{
ExampleEntry e(0,"Empty", 0);
ExampleEntry e(0,"Empty");
m_data->m_allExamples.push_back(e);
}
{
ExampleEntry e(1,"Empty",EmptyExample::CreateFunc);
ExampleEntry e(1,"Empty","Empty Description", EmptyExample::CreateFunc);
m_data->m_allExamples.push_back(e);
}
}
}
void ExampleEntries::registerExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option)
void ExampleEntries::registerExampleEntry(int menuLevel, const char* name,const char* description, ExampleInterface::CreateFunc* createFunc, int option)
{
ExampleEntry e( menuLevel,name,createFunc, option);
ExampleEntry e( menuLevel,name,description, createFunc, option);
gAdditionalRegisteredExamples.push_back(e);
}
@@ -161,3 +221,8 @@ const char* ExampleEntries::getExampleName(int index)
{
return m_data->m_allExamples[index].m_name;
}
const char* ExampleEntries::getExampleDescription(int index)
{
return m_data->m_allExamples[index].m_description;
}