add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
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@@ -195,6 +195,11 @@ static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisi
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case SOFTBODY_SHAPE_PROXYTYPE:
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{
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//skip the soft body collision shape for now
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break;
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}
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case STATIC_PLANE_PROXYTYPE:
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{
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//draw a box, oriented along the plane normal
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