add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
This commit is contained in:
48
test/GwenOpenGLTest/Checkbox.cpp
Normal file
48
test/GwenOpenGLTest/Checkbox.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/CheckBox.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Checkbox : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Checkbox, GUnit )
|
||||
{
|
||||
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
|
||||
check->SetPos( 10, 10 );
|
||||
check->onChecked.Add( this, &Checkbox::OnChecked );
|
||||
check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
|
||||
check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
|
||||
|
||||
|
||||
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
|
||||
labeled->SetPos( 10, 10 );
|
||||
labeled->Label()->SetText( "Labeled CheckBox" );
|
||||
labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
|
||||
labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
|
||||
labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
|
||||
Gwen::Align::PlaceBelow( labeled, check, 10 );
|
||||
|
||||
}
|
||||
|
||||
void OnChecked( Controls::Base* pControl )
|
||||
{
|
||||
UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
|
||||
}
|
||||
|
||||
void OnUnchecked( Controls::Base* pControl )
|
||||
{
|
||||
UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
|
||||
}
|
||||
|
||||
void OnCheckChanged( Controls::Base* pControl )
|
||||
{
|
||||
UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );
|
||||
Reference in New Issue
Block a user