add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
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58
test/GwenOpenGLTest/ComboBox.cpp
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58
test/GwenOpenGLTest/ComboBox.cpp
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#include "UnitTest.h"
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#include "Gwen/Controls/ComboBox.h"
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using namespace Gwen;
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class ComboBox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ComboBox, GUnit )
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{
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{
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetKeyboardInputEnabled(true);
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combo->SetPos( 50, 50 );
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combo->SetWidth( 200 );
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combo->AddItem( L"Option One", "one" );
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combo->AddItem( L"Number Two", "two" );
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combo->AddItem( L"Door Three", "three" );
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combo->AddItem( L"Four Legs", "four" );
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combo->AddItem( L"Five Birds", "five" );
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combo->onSelection.Add( this, &ComboBox::OnComboSelect );
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}
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{
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// Empty..
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetPos( 50, 80 );
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combo->SetWidth( 200 );
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}
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{
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// Empty..
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetPos( 50, 110 );
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combo->SetWidth( 200 );
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for (int i=0; i<500; i++ )
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combo->AddItem( L"Lots Of Options" );
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}
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}
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void OnComboSelect( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
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UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
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}
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};
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DEFINE_UNIT_TEST( ComboBox, L"ComboBox" );
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