add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
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71
test/GwenOpenGLTest/ListBox.cpp
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71
test/GwenOpenGLTest/ListBox.cpp
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#include "UnitTest.h"
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#include "Gwen/Controls/ListBox.h"
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using namespace Gwen;
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class ListBox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ListBox, GUnit )
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{
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{
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Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
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ctrl->SetBounds( 10, 10, 100, 200 );
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ctrl->AddItem( L"First" );
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ctrl->AddItem( L"Blue" );
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ctrl->AddItem( L"Yellow" );
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ctrl->AddItem( L"Orange" );
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ctrl->AddItem( L"Brown" );
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ctrl->AddItem( L"Green" );
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ctrl->AddItem( L"Dog" );
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ctrl->AddItem( L"Cat" );
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ctrl->AddItem( L"Shoes" );
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ctrl->AddItem( L"Chair" );
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ctrl->AddItem( L"Last" );
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ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
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}
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{
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Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
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ctrl->SetBounds( 120, 10, 200, 200 );
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ctrl->SetColumnCount( 3 );
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ctrl->SetAllowMultiSelect( true );
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ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
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{
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Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Baked Beans" );
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pRow->SetCellText( 1, L"Heinz" );
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pRow->SetCellText( 2, L"£3.50" );
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}
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{
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Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Bananas" );
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pRow->SetCellText( 1, L"Trees" );
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pRow->SetCellText( 2, L"£1.27" );
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}
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{
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Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Chicken" );
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pRow->SetCellText( 1, L"\u5355\u5143\u6D4B\u8BD5" );
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pRow->SetCellText( 2, L"£8.95" );
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}
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}
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}
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void RowSelected( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::ListBox* ctrl = (Gwen::Controls::ListBox*)pControl;
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UnitPrint( Utility::Format( L"Listbox Item Selected: %s", ctrl->GetSelectedRow()->GetText( 0 ).c_str() ) );
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}
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Gwen::Font m_Font;
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};
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DEFINE_UNIT_TEST( ListBox, L"ListBox" );
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