add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
This commit is contained in:
31
test/GwenOpenGLTest/Numeric.cpp
Normal file
31
test/GwenOpenGLTest/Numeric.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/NumericUpDown.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Numeric : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Numeric, GUnit )
|
||||
{
|
||||
|
||||
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
|
||||
pCtrl->SetBounds( 10, 10, 50, 20 );
|
||||
pCtrl->SetValue( 50 );
|
||||
pCtrl->SetMax( 1000 );
|
||||
pCtrl->SetMin( -1000 );
|
||||
|
||||
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
|
||||
}
|
||||
|
||||
void onButtonA( Controls::Base* pControl )
|
||||
{
|
||||
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Numeric, L"Numeric" );
|
||||
Reference in New Issue
Block a user