add SoftDemo examples

add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
This commit is contained in:
erwin coumans
2015-04-27 18:35:07 -07:00
parent 619833ee00
commit 27227e5e4a
45 changed files with 8357 additions and 61 deletions

View File

@@ -0,0 +1,61 @@
#include "UnitTest.h"
#include "Gwen/Controls/TreeControl.h"
using namespace Gwen;
using namespace Gwen::Controls;
class TreeControl2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
{
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->ExpandAll();
}
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
ctrl->AllowMultiSelect( true );
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
pNodeTwo->AddNode( L"Brown" );
pNodeTwo->AddNode( L"Green" );
pNodeTwo->AddNode( L"Slime" );
pNodeTwo->AddNode( L"Grass" );
pNodeTwo->AddNode( L"Pipe" );
ctrl->AddNode( L"Node Three" );
ctrl->SetBounds( 240, 30, 200, 200 );
ctrl->ExpandAll();
}
}
};
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" );