add SoftDemo examples
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
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68
test/GwenOpenGLTest/premake4.lua
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68
test/GwenOpenGLTest/premake4.lua
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project "Test_Gwen_OpenGL"
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kind "ConsoleApp"
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flags {"Unicode"}
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defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
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defines { "DONT_USE_GLUT"}
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targetdir "../../bin"
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includedirs
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{
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"../../examples/ThirdPartLibs/Gwen",
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".",
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}
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initOpenGL()
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initGlew()
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links {
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"gwen",
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}
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files {
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"../../examples/OpenGLWindow/OpenSans.cpp",
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"../../examples/OpenGLWindow/TwFonts.cpp",
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"../../examples/OpenGLWindow/TwFonts.h",
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"../../examples/OpenGLWindow/LoadShader.cpp",
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"../../examples/OpenGLWindow/LoadShader.h",
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"../../examples/OpenGLWindow/GLPrimitiveRenderer.cpp",
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"../../examples/OpenGLWindow/GLPrimitiveRenderer.h",
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"../../examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
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"../../examples/OpenGLWindow/fontstash.cpp",
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"../../examples/OpenGLWindow/fontstash.h",
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"../../examples/OpenGLWindow/opengl_fontstashcallbacks.cpp",
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"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
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"../../examples/Utils/b3Clock.cpp",
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"../../examples/Utils/b3Clock.h",
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"**.cpp",
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"**.h",
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}
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if os.is("Windows") then
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files {
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"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../examples/OpenGLWindow/Win32OpenGLWindow.h",
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"../../examples/OpenGLWindow/Win32Window.cpp",
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"../../examples/OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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initX11()
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files{
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"../../examples/OpenGLWindow/X11OpenGLWindow.h",
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"../../examples/OpenGLWindow/X11OpenGLWindow.cpp"
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}
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links{"pthread"}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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print("hello!")
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files{
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"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
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"../../examples/OpenGLWindow/MacOpenGLWindow.h",
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}
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end
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