More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
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@@ -31,5 +31,7 @@ int cellDmaLargePut(const void *ls, uint64_t ea, uint32_t size, uint32_t tag, ui
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void cellDmaWaitTagStatusAll(int ignore);
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#endif //WIN32
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///stallingUnalignedDmaSmallGet internally uses DMA_TAG(1)
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int stallingUnalignedDmaSmallGet(void *ls, uint64_t ea, uint32_t size);
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#endif //FAKE_DMA_H
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#endif //FAKE_DMA_H
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