More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
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@@ -21,8 +21,8 @@ subject to the following restrictions:
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///Tuning value to optimized SPU utilization
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///Too small value means Task overhead is large compared to computation (too fine granularity)
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///Too big value might render some SPUs are idle, while a few other SPUs are doing all work.
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//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 16
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#define SPU_BATCHSIZE_BROADPHASE_PAIRS 256
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#define SPU_BATCHSIZE_BROADPHASE_PAIRS 16
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//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 256
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class SpuCollisionTaskProcess;
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