More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
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///btSphereShape implements an implicit (getSupportingVertex) Sphere
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class btSphereShape : public btConvexShape
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ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexShape
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{
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