Move NN3DWalkers to the evolution folder.
This commit is contained in:
@@ -15,6 +15,8 @@ subject to the following restrictions:
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#include "NN3DWalkers.h"
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#include <map>
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btIDebugDraw.h"
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@@ -28,6 +30,7 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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//TODO: Maybe add pointworldToLocal and AxisWorldToLocal etc. to a helper class
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@@ -42,18 +45,17 @@ btTransform getTransformWorldToLocal(btTransform localObjectCenterOfMassTransfor
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class NN3DWalkers : public CommonRigidBodyBase
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{
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float m_Time;
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float m_targetAccumulator;
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float m_targetFrequency;
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float m_fCyclePeriod; // in milliseconds
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float m_fMuscleStrength;
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btScalar m_Time;
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btScalar m_targetAccumulator;
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btScalar m_targetFrequency;
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btScalar m_motorStrength;
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btAlignedObjectArray<class NNWalker*> m_walkers;
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public:
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NN3DWalkers(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper),m_fCyclePeriod(0),m_Time(0),m_fMuscleStrength(0),m_targetFrequency(1),m_targetAccumulator(0)
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:CommonRigidBodyBase(helper), m_Time(0),m_motorStrength(0.5f),m_targetFrequency(3),m_targetAccumulator(0)
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{
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}
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@@ -93,12 +95,12 @@ static NN3DWalkers* nn3DWalkers = NULL;
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#define SIMD_PI_8 0.25 * SIMD_HALF_PI
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#endif
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void* WALKER_ID = (void*)1;
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void* GROUND_ID = (void*)2;
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void* GROUND_ID = (void*)1;
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bool RANDOM_MOVEMENT = false;
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#define NUM_LEGS 6
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#define BODYPART_COUNT 2 * NUM_LEGS + 1
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#define JOINT_COUNT BODYPART_COUNT - 1
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#define BODYPART_COUNT (2 * NUM_LEGS + 1)
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#define JOINT_COUNT (BODYPART_COUNT - 1)
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class NNWalker
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{
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@@ -106,6 +108,9 @@ class NNWalker
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btCollisionShape* m_shapes[BODYPART_COUNT];
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btRigidBody* m_bodies[BODYPART_COUNT];
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btTypedConstraint* m_joints[JOINT_COUNT];
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std::map<void*,int> m_body_index_map;
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bool m_touch_sensors[BODYPART_COUNT];
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float m_sensory_motor_weights[BODYPART_COUNT*JOINT_COUNT];
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btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
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{
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@@ -131,6 +136,13 @@ public:
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{
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btVector3 vUp(0, 1, 0); // up in local reference frame
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//initialize random weights
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for(int i = 0;i < BODYPART_COUNT;i++){
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for(int j = 0;j < JOINT_COUNT;j++){
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m_sensory_motor_weights[i+j*BODYPART_COUNT] = ((double) rand() / (RAND_MAX))*2.0f-1.0f;
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}
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}
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//
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// Setup geometry
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//
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@@ -228,7 +240,9 @@ public:
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m_bodies[i]->setDeactivationTime(0.8);
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//m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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m_bodies[i]->setSleepingThresholds(0.5f, 0.5f);
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m_bodies[i]->setUserPointer(WALKER_ID);
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m_bodies[i]->setUserPointer(this);
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m_body_index_map.insert(std::pair<void*,int>(m_bodies[i],i));
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}
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}
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@@ -255,8 +269,23 @@ public:
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}
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}
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btTypedConstraint** GetJoints() {return &m_joints[0];}
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btTypedConstraint** getJoints() {return &m_joints[0];}
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void setTouchSensor(void* bodyPointer){
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m_touch_sensors[m_body_index_map.at(bodyPointer)] = true;
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}
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void clearTouchSensors(){
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for(int i = 0 ; i < BODYPART_COUNT;i++){
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m_touch_sensors[i] = false;
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}
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}
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bool getTouchSensor(int i){ return m_touch_sensors[i];}
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const float* getSensoryMotorWeights() const {
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return m_sensory_motor_weights;
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}
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};
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@@ -272,19 +301,25 @@ void legMotorPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
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bool legContactProcessedCallback(btManifoldPoint& cp,
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void* body0, void* body1)
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{
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void* ID1;
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void* ID2;
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btCollisionObject* o1 = static_cast<btCollisionObject*>(body0);
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btCollisionObject* o2 = static_cast<btCollisionObject*>(body1);
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ID1 = o1->getUserPointer();
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ID2 = o2->getUserPointer();
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void* ID1 = o1->getUserPointer();
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void* ID2 = o2->getUserPointer();
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if ((ID1 == GROUND_ID && ID2 == WALKER_ID) || (ID1 == WALKER_ID && ID2 == GROUND_ID)) {
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if (ID2 != GROUND_ID || ID1 != GROUND_ID) {
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// Make a circle with a 0.9 radius at (0,0,0)
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// with RGB color (1,0,0).
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if(nn3DWalkers->m_dynamicsWorld->getDebugDrawer() != NULL)
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nn3DWalkers->m_dynamicsWorld->getDebugDrawer()->drawSphere(cp.getPositionWorldOnA(), 0.1, btVector3(1., 0., 0.));
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if(ID1 != GROUND_ID){
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((NNWalker*)ID1)->setTouchSensor(o1);
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}
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if(ID2 != GROUND_ID){
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((NNWalker*)ID2)->setTouchSensor(o2);
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}
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}
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return false;
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}
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@@ -293,8 +328,6 @@ bool legContactProcessedCallback(btManifoldPoint& cp,
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void NN3DWalkers::initPhysics()
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{
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m_targetFrequency = 5;
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gContactProcessedCallback = legContactProcessedCallback;
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m_guiHelper->setUpAxis(1);
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@@ -302,19 +335,37 @@ void NN3DWalkers::initPhysics()
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// Setup the basic world
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m_Time = 0;
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m_fCyclePeriod = 2000.f; // in milliseconds
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// m_fMuscleStrength = 0.05f;
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// new SIMD solver for joints clips accumulated impulse, so the new limits for the motor
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// should be (numberOfsolverIterations * oldLimits)
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// currently solver uses 10 iterations, so:
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m_fMuscleStrength = 0.5f;
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createEmptyDynamicsWorld();
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m_dynamicsWorld->setInternalTickCallback(legMotorPreTickCallback,this,true);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_targetFrequency = 3;
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// new SIMD solver for joints clips accumulated impulse, so the new limits for the motor
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// should be (numberOfsolverIterations * oldLimits)
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m_motorStrength = 0.05f * m_dynamicsWorld->getSolverInfo().m_numIterations;
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{ // create a slider to change the motor update frequency
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SliderParams slider("Motor update frequency", &m_targetFrequency);
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slider.m_minVal = 0;
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slider.m_maxVal = 10;
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slider.m_clampToNotches = false;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(
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slider);
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}
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{ // create a slider to change the motor torque
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SliderParams slider("Motor force", &m_motorStrength);
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slider.m_minVal = 1;
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slider.m_maxVal = 50;
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slider.m_clampToNotches = false;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(
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slider);
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}
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// Setup a big ground box
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{
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@@ -328,10 +379,13 @@ void NN3DWalkers::initPhysics()
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ground->setUserPointer(GROUND_ID);
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}
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for(int i = 0; i <20 ; i++){
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// Spawn one walker
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btVector3 startOffset(10*((double) rand() / (RAND_MAX)),0.5,10*((double) rand() / (RAND_MAX)));
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spawnWalker(startOffset, false);
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for(int i = 0; i < 5 ; i++){
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for(int j = 0; j < 5; j++){
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// Spawn one walker
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btVector3 spacing(10.0f,0.8f,10.0f);
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btVector3 startOffset(spacing * btVector3(i,0,j));
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spawnWalker(startOffset, false);
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}
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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@@ -366,16 +420,31 @@ void NN3DWalkers::setMotorTargets(btScalar deltaTime)
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{
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for (int i=0; i<2*NUM_LEGS; i++)
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{
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btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->GetJoints()[i]);
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btScalar fCurAngle = hingeC->getHingeAngle();
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btScalar targetAngle = 0;
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btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->getJoints()[i]);
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btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod;
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btScalar fTargetAngle = ((double) rand() / (RAND_MAX));//0.5 * (1 + sin(2 * SIMD_PI * fTargetPercent+ i* SIMD_PI/NUM_LEGS));
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btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
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btScalar fAngleError = fTargetLimitAngle - fCurAngle;
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btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms;
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hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength);
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if(RANDOM_MOVEMENT){
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targetAngle = ((double) rand() / (RAND_MAX));//0.5 * (1 + sin(2 * SIMD_PI * fTargetPercent+ i* SIMD_PI/NUM_LEGS));
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}
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else{
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// accumulate sensor inputs with weights
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for(int j = 0; j < JOINT_COUNT;j++){
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targetAngle += m_walkers[r]->getSensoryMotorWeights()[i+j*BODYPART_COUNT] * m_walkers[r]->getTouchSensor(i);
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}
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// apply the activation function
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targetAngle = (tanh(targetAngle)+1.0f)*0.5f;
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}
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btScalar targetLimitAngle = hingeC->getLowerLimit() + targetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
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btScalar currentAngle = hingeC->getHingeAngle();
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btScalar angleError = targetLimitAngle - currentAngle;
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btScalar desiredAngularVel = 1000000.f * angleError/ms;
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hingeC->enableAngularMotor(true, desiredAngularVel, m_motorStrength);
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}
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// clear sensor signals after usage
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m_walkers[r]->clearTouchSensors();
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}
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}
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}
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@@ -384,22 +453,12 @@ bool NN3DWalkers::keyboardCallback(int key, int state)
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{
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switch (key)
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{
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case '+': case '=':
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m_fCyclePeriod /= 1.1f;
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if (m_fCyclePeriod < 1.f)
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m_fCyclePeriod = 1.f;
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return true;
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break;
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case '-': case '_':
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m_fCyclePeriod *= 1.1f;
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return true;
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break;
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case '[':
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m_fMuscleStrength /= 1.1f;
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m_motorStrength /= 1.1f;
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return true;
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break;
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case ']':
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m_fMuscleStrength *= 1.1f;
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m_motorStrength *= 1.1f;
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return true;
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break;
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default:
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@@ -434,7 +493,7 @@ void NN3DWalkers::renderScene()
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debugDraw(m_dynamicsWorld->getDebugDrawer()->getDebugMode());
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}
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class CommonExampleInterface* NN3DWalkersCreateFunc(struct CommonExampleOptions& options)
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class CommonExampleInterface* ET_NN3DWalkersCreateFunc(struct CommonExampleOptions& options)
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{
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nn3DWalkers = new NN3DWalkers(options.m_guiHelper);
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return nn3DWalkers;
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@@ -1,218 +0,0 @@
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project "App_RigidBodyFromObjExample"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","Bullet3Common","BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"**.h",
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"../StandaloneMain/main_console_single_example.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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project "App_RigidBodyFromObjExampleGui"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"*.h",
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"../StandaloneMain/main_opengl_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
|
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
|
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
|
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
|
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
|
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
|
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
|
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_RigidBodyFromObjExampleGuiWithSoftwareRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"*.h",
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"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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||||
"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
|
||||
"../Utils/b3ResourcePath.cpp",
|
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"../Utils/b3ResourcePath.cpp",
|
||||
"../Utils/b3ResourcePath.h",
|
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"../RenderingExamples/TimeSeriesCanvas.cpp",
|
||||
"../RenderingExamples/TimeSeriesFontData.cpp",
|
||||
"../MultiBody/InvertedPendulumPDControl.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
|
||||
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
|
||||
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
|
||||
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
|
||||
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
|
||||
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
|
||||
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
|
||||
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
|
||||
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
|
||||
"../Importers/ImportURDFDemo/UrdfParser.cpp",
|
||||
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
|
||||
|
||||
}
|
||||
|
||||
if os.is("Linux") then initX11() end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
links{"Cocoa.framework"}
|
||||
end
|
||||
|
||||
|
||||
|
||||
project "App_RigidBodyFromObjExampleTinyRenderer"
|
||||
|
||||
if _OPTIONS["ios"] then
|
||||
kind "WindowedApp"
|
||||
else
|
||||
kind "ConsoleApp"
|
||||
end
|
||||
defines {"B3_USE_STANDALONE_EXAMPLE"}
|
||||
|
||||
includedirs {"../../src"}
|
||||
|
||||
links {
|
||||
"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "Bullet3Common"
|
||||
}
|
||||
|
||||
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
"RigidBodyFromObj.cpp",
|
||||
"*.h",
|
||||
"../StandaloneMain/main_tinyrenderer_single_example.cpp",
|
||||
"../OpenGLWindow/SimpleCamera.cpp",
|
||||
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
|
||||
"../TinyRenderer/geometry.cpp",
|
||||
"../TinyRenderer/model.cpp",
|
||||
"../TinyRenderer/tgaimage.cpp",
|
||||
"../TinyRenderer/our_gl.cpp",
|
||||
"../TinyRenderer/TinyRenderer.cpp",
|
||||
"../Utils/b3ResourcePath.cpp",
|
||||
"../Utils/b3ResourcePath.cpp",
|
||||
"../Utils/b3ResourcePath.h",
|
||||
"../RenderingExamples/TimeSeriesCanvas.cpp",
|
||||
"../RenderingExamples/TimeSeriesFontData.cpp",
|
||||
"../MultiBody/InvertedPendulumPDControl.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
|
||||
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
|
||||
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
|
||||
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
|
||||
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
|
||||
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
|
||||
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
|
||||
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
|
||||
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
|
||||
"../Importers/ImportURDFDemo/UrdfParser.cpp",
|
||||
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user