added fracture scene .bullet file (doesn't work well yet)
added tetrahedral mesh test scene expose b3Config as member variable for demos. move a 'glFlush' out of the innerloop (render performance) SSE -> SSE2 in premake fix crash in broadphase (when no aabb's exist)
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@@ -48,8 +48,8 @@ __kernel void
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sineWaveKernel( __global float4* posOrnColors, __global float* pBodyTimes,const int numNodes)
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{
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int nodeID = get_global_id(0);
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float timeStepPos = 0.000166666;
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float mAmplitude = 26.f;
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float timeStepPos = 0.00166666;
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float mAmplitude = 36.f;
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if( nodeID < numNodes )
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{
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pBodyTimes[nodeID] += timeStepPos;
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