added fracture scene .bullet file (doesn't work well yet)

added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
This commit is contained in:
erwin coumans
2013-07-30 12:37:16 -07:00
parent 3ccc9680a1
commit 2793a174c6
12 changed files with 309 additions and 28 deletions

View File

@@ -48,8 +48,8 @@ __kernel void
sineWaveKernel( __global float4* posOrnColors, __global float* pBodyTimes,const int numNodes)
{
int nodeID = get_global_id(0);
float timeStepPos = 0.000166666;
float mAmplitude = 26.f;
float timeStepPos = 0.00166666;
float mAmplitude = 36.f;
if( nodeID < numNodes )
{
pBodyTimes[nodeID] += timeStepPos;