added fracture scene .bullet file (doesn't work well yet)

added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
This commit is contained in:
erwin coumans
2013-07-30 12:37:16 -07:00
parent 3ccc9680a1
commit 2793a174c6
12 changed files with 309 additions and 28 deletions

View File

@@ -86,7 +86,29 @@ public:
};
class GpuTetraScene : public GpuConvexScene
{
protected:
void createFromTetGenData(const char* ele,
const char* node,
const ConstructionInfo& ci);
public:
virtual const char* getName()
{
return "GpuTetraScene";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuTetraScene;
return demo;
}
virtual int createDynamicsObjects(const ConstructionInfo& ci);
};
#endif //GPU_CONVEX_SCENE_H