added fracture scene .bullet file (doesn't work well yet)
added tetrahedral mesh test scene expose b3Config as member variable for demos. move a 'glFlush' out of the innerloop (render performance) SSE -> SSE2 in premake fix crash in broadphase (when no aabb's exist)
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@@ -4,6 +4,7 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3OpenCL/RigidBody/b3Config.h"
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struct GpuRigidBodyDemoInternalData
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{
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@@ -30,6 +31,7 @@ struct GpuRigidBodyDemoInternalData
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int m_pickFixedBody;
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int m_pickGraphicsShapeIndex;
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int m_pickGraphicsShapeInstance;
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b3Config m_config;
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GpuRigidBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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