added fracture scene .bullet file (doesn't work well yet)
added tetrahedral mesh test scene expose b3Config as member variable for demos. move a 'glFlush' out of the innerloop (render performance) SSE -> SSE2 in premake fix crash in broadphase (when no aabb's exist)
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@@ -33,7 +33,7 @@
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configurations {"Release", "Debug"}
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configuration "Release"
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flags { "Optimize", "EnableSSE","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
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flags { "Optimize", "EnableSSE2","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
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configuration "Debug"
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defines {"_DEBUG=1"}
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flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
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