fix some btMultiBody URDF conversion issues in ImportURDFSetup
remove various vertex format structures and use GLInstanceVertex from #include "OpenGLWindow/GLInstanceGraphicsShape.h" btMultiBody::setupPrismatic takes an additional argument to allow a shift of inertia tensor, relative to the joint frame (link frame at q=0)
This commit is contained in:
@@ -326,7 +326,7 @@ btMultiBody* FeatherstoneMultiBodyDemo::createFeatherstoneMultiBody(class btMult
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if (settings.m_usePrismatic)// && i==(n_links-1))
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{
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bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
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parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
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parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
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} else
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{
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@@ -193,7 +193,9 @@ void openURDFDemo(const char* filename)
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ImportUrdfSetup* physicsSetup = new ImportUrdfSetup();
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physicsSetup->setFileName(filename);
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sCurrentDemo = new BasicDemo(app, physicsSetup);
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app->setUpAxis(2);
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if (sCurrentDemo)
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{
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@@ -28,6 +28,7 @@ subject to the following restrictions:
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#include <OpenTissue/core/containers/t4mesh/util/t4mesh_block_generator.h>
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#include "LinearMath/btAlignedObjectArray.h"
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#include "Bullet3AppSupport/CommonParameterInterface.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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//typedef OpenTissue::math::BasicMathTypes<float,size_t> math_types;
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typedef OpenTissue::math::BasicMathTypes<double,size_t> math_types;
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@@ -100,12 +101,7 @@ FiniteElementDemo::~FiniteElementDemo()
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m_app->m_renderer->removeAllInstances();
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}
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struct MyTetVertex
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{
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float x,y,z,w;
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float nx,ny,nz;
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float u,v;
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};
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void FiniteElementDemo::initPhysics()
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{
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@@ -151,19 +147,19 @@ void FiniteElementDemo::initPhysics()
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int strideInBytes = 9*sizeof(float);
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int numVertices =m_data->m_mesh1.m_nodes.size();
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btAlignedObjectArray<MyTetVertex> verts;
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btAlignedObjectArray<GLInstanceVertex> verts;
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verts.resize(numVertices);
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for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
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{
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verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].w = 1;
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verts[n].nx = 0;
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verts[n].ny = 1;
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verts[n].nz = 0;
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verts[n].u = 0.5;
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verts[n].v = 0.4;
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verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].xyzw[3] = 1;
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verts[n].normal[0] = 0;
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verts[n].normal[1] = 1;
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verts[n].normal[2] = 0;
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verts[n].uv[0] = 0.5;
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verts[n].uv[1] = 0.4;
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}
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btAlignedObjectArray<int> indices;
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@@ -180,7 +176,7 @@ void FiniteElementDemo::initPhysics()
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}
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m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].x,verts.size(),&indices[0],indices.size());
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m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].xyzw[0],verts.size(),&indices[0],indices.size());
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float pos[4] = {0,0,0,1};
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float orn[4] = {0,0,0,1};
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@@ -282,19 +278,19 @@ void FiniteElementDemo::renderScene()
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int strideInBytes = 9*sizeof(float);
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int numVertices =m_data->m_mesh1.m_nodes.size();
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btAlignedObjectArray<MyTetVertex> verts;
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btAlignedObjectArray<GLInstanceVertex> verts;
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verts.resize(numVertices);
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for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
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{
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verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].w = 1;
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verts[n].nx = 0;
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verts[n].ny = 1;
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verts[n].nz = 0;
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verts[n].u = 0.5;
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verts[n].v = 0.4;
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verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].xyzw[3] = 1;
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verts[n].normal[0] = 0;
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verts[n].normal[1] = 1;
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verts[n].normal[2] = 0;
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verts[n].uv[0] = 0.5;
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verts[n].uv[1] = 0.4;
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}
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btAlignedObjectArray<int> indices;
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@@ -311,7 +307,7 @@ void FiniteElementDemo::renderScene()
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}
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m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].x);
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m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].xyzw[0]);
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}
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m_app->m_renderer->renderScene();
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@@ -6,6 +6,7 @@
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#include "../ImportColladaDemo/LoadMeshFromCollada.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
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static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
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@@ -154,8 +155,295 @@ enum MyFileType
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FILE_COLLADA=2
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};
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template <typename T>
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btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathPrefix)
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void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
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{
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GLInstanceGraphicsShape* glmesh = 0;
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btConvexShape* convexColShape = 0;
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switch (visual->geometry->type)
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{
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case Geometry::CYLINDER:
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{
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printf("processing a cylinder\n");
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urdf::Cylinder* cyl = (urdf::Cylinder*)visual->geometry.get();
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btAlignedObjectArray<btVector3> vertices;
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//int numVerts = sizeof(barrel_vertices)/(9*sizeof(float));
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int numSteps = 32;
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for (int i = 0; i<numSteps; i++)
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{
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btVector3 vert(cyl->radius*btSin(SIMD_2_PI*(float(i) / numSteps)), cyl->radius*btCos(SIMD_2_PI*(float(i) / numSteps)), cyl->length / 2.);
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vertices.push_back(vert);
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vert[2] = -cyl->length / 2.;
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vertices.push_back(vert);
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}
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btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
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cylZShape->setMargin(0.001);
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convexColShape = cylZShape;
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break;
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}
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case Geometry::BOX:
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{
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printf("processing a box\n");
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urdf::Box* box = (urdf::Box*)visual->geometry.get();
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btVector3 extents(box->dim.x, box->dim.y, box->dim.z);
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btBoxShape* boxShape = new btBoxShape(extents*0.5f);
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//btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5);
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convexColShape = boxShape;
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convexColShape->setMargin(0.001);
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break;
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}
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case Geometry::SPHERE:
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{
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printf("processing a sphere\n");
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urdf::Sphere* sphere = (urdf::Sphere*)visual->geometry.get();
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btScalar radius = sphere->radius;
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btSphereShape* sphereShape = new btSphereShape(radius);
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convexColShape = sphereShape;
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convexColShape->setMargin(0.001);
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break;
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break;
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}
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case Geometry::MESH:
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{
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if (visual->name.length())
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{
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printf("visual->name=%s\n", visual->name.c_str());
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}
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if (visual->geometry)
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{
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const urdf::Mesh* mesh = (const urdf::Mesh*) visual->geometry.get();
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if (mesh->filename.length())
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{
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const char* filename = mesh->filename.c_str();
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printf("mesh->filename=%s\n", filename);
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char fullPath[1024];
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int fileType = 0;
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sprintf(fullPath, "%s%s", pathPrefix, filename);
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b3FileUtils::toLower(fullPath);
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if (strstr(fullPath, ".dae"))
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{
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fileType = FILE_COLLADA;
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}
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if (strstr(fullPath, ".stl"))
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{
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fileType = FILE_STL;
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}
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sprintf(fullPath, "%s%s", pathPrefix, filename);
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FILE* f = fopen(fullPath, "rb");
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if (f)
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{
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fclose(f);
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switch (fileType)
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{
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case FILE_STL:
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{
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glmesh = LoadMeshFromSTL(fullPath);
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break;
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}
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case FILE_COLLADA:
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{
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btAlignedObjectArray<GLInstanceGraphicsShape> visualShapes;
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btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
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btTransform upAxisTrans; upAxisTrans.setIdentity();
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float unitMeterScaling = 1;
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LoadMeshFromCollada(fullPath,
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visualShapes,
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visualShapeInstances,
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upAxisTrans,
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unitMeterScaling);
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glmesh = new GLInstanceGraphicsShape;
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int index = 0;
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glmesh->m_indices = new b3AlignedObjectArray<int>();
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glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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for (int i = 0; i<visualShapeInstances.size(); i++)
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{
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ColladaGraphicsInstance* instance = &visualShapeInstances[i];
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GLInstanceGraphicsShape* gfxShape = &visualShapes[instance->m_shapeIndex];
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b3AlignedObjectArray<GLInstanceVertex> verts;
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verts.resize(gfxShape->m_vertices->size());
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int baseIndex = glmesh->m_vertices->size();
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for (int i = 0; i<gfxShape->m_vertices->size(); i++)
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{
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verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0];
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verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1];
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verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2];
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verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0];
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verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1];
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verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0];
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verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1];
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verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2];
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verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3];
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}
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int curNumIndices = glmesh->m_indices->size();
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int additionalIndices = gfxShape->m_indices->size();
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glmesh->m_indices->resize(curNumIndices + additionalIndices);
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for (int k = 0; k<additionalIndices; k++)
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{
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glmesh->m_indices->at(curNumIndices + k) = gfxShape->m_indices->at(k) + baseIndex;
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}
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//compensate upAxisTrans and unitMeterScaling here
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btMatrix4x4 upAxisMat;
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upAxisMat.setPureRotation(upAxisTrans.getRotation());
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btMatrix4x4 unitMeterScalingMat;
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unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling));
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btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform;
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//btMatrix4x4 worldMat = instance->m_worldTransform;
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int curNumVertices = glmesh->m_vertices->size();
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int additionalVertices = verts.size();
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glmesh->m_vertices->reserve(curNumVertices + additionalVertices);
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for (int v = 0; v<verts.size(); v++)
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{
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btVector3 pos(verts[v].xyzw[0], verts[v].xyzw[1], verts[v].xyzw[2]);
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pos = worldMat*pos;
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verts[v].xyzw[0] = float(pos[0]);
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verts[v].xyzw[1] = float(pos[1]);
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verts[v].xyzw[2] = float(pos[2]);
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glmesh->m_vertices->push_back(verts[v]);
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}
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}
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glmesh->m_numIndices = glmesh->m_indices->size();
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glmesh->m_numvertices = glmesh->m_vertices->size();
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//glmesh = LoadMeshFromCollada(fullPath);
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break;
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}
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default:
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{
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}
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}
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if (glmesh && (glmesh->m_numvertices>0))
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{
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}
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else
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{
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printf("issue extracting mesh from COLLADA/STL file %s\n", fullPath);
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}
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}
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else
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{
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printf("mesh geometry not found %s\n", fullPath);
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}
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}
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}
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break;
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}
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default:
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{
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printf("Error: unknown visual geometry type\n");
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}
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}
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//if we have a convex, tesselate into localVertices/localIndices
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if (convexColShape)
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{
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btShapeHull* hull = new btShapeHull(convexColShape);
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hull->buildHull(0.0);
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{
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// int strideInBytes = 9*sizeof(float);
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int numVertices = hull->numVertices();
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int numIndices = hull->numIndices();
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glmesh = new GLInstanceGraphicsShape;
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int index = 0;
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glmesh->m_indices = new b3AlignedObjectArray<int>();
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glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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for (int i = 0; i < numVertices; i++)
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{
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GLInstanceVertex vtx;
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btVector3 pos = hull->getVertexPointer()[i];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 1.f;
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pos.normalize();
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vtx.normal[0] = pos.x();
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vtx.normal[1] = pos.y();
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vtx.normal[2] = pos.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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glmesh->m_vertices->push_back(vtx);
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}
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btAlignedObjectArray<int> indices;
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for (int i = 0; i < numIndices; i++)
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{
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glmesh->m_indices->push_back(hull->getIndexPointer()[i]);
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}
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glmesh->m_numvertices = glmesh->m_vertices->size();
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glmesh->m_numIndices = glmesh->m_indices->size();
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}
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delete convexColShape;
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convexColShape = 0;
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}
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if (glmesh && glmesh->m_numIndices>0 && glmesh->m_numvertices >0)
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{
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int baseIndex = verticesOut.size();
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for (int i = 0; i < glmesh->m_indices->size(); i++)
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{
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indicesOut.push_back(glmesh->m_indices->at(i) + baseIndex);
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}
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for (int i = 0; i < glmesh->m_vertices->size(); i++)
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{
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GLInstanceVertex& v = glmesh->m_vertices->at(i);
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btVector3 vert(v.xyzw[0],v.xyzw[1],v.xyzw[2]);
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btVector3 vt = visualTransform*vert;
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v.xyzw[0] = vt[0];
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v.xyzw[1] = vt[1];
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v.xyzw[2] = vt[2];
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btVector3 triNormal(v.normal[0],v.normal[1],v.normal[2]);
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triNormal = visualTransform.getBasis()*triNormal;
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v.normal[0] = triNormal[0];
|
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v.normal[1] = triNormal[1];
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v.normal[2] = triNormal[2];
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verticesOut.push_back(v);
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}
|
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}
|
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}
|
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|
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btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const char* pathPrefix)
|
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{
|
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btCollisionShape* shape = 0;
|
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|
||||
@@ -179,12 +467,13 @@ btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathP
|
||||
|
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}
|
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btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
|
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cylZShape->initializePolyhedralFeatures();
|
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cylZShape->setMargin(0.001);
|
||||
cylZShape->initializePolyhedralFeatures();
|
||||
//btConvexShape* cylZShape = new btConeShapeZ(cyl->radius,cyl->length);//(vexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
|
||||
|
||||
//btVector3 halfExtents(cyl->radius,cyl->radius,cyl->length/2.);
|
||||
//btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents);
|
||||
cylZShape->setMargin(0.001);
|
||||
|
||||
|
||||
shape = cylZShape;
|
||||
break;
|
||||
@@ -447,37 +736,45 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
|
||||
|
||||
{
|
||||
printf("converting visuals of link %s",link->name.c_str());
|
||||
printf("converting visuals of link %s", link->name.c_str());
|
||||
|
||||
|
||||
|
||||
{
|
||||
{
|
||||
|
||||
|
||||
btCompoundShape* tmpGfxShape = new btCompoundShape();
|
||||
|
||||
for (int v=0;v<(int)link->visual_array.size();v++)
|
||||
|
||||
btAlignedObjectArray<GLInstanceVertex> vertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
btTransform startTrans; startTrans.setIdentity();
|
||||
int graphicsIndex = -1;
|
||||
|
||||
for (int v = 0; v < (int)link->visual_array.size(); v++)
|
||||
{
|
||||
const Visual* vis = link->visual_array[v].get();
|
||||
btCollisionShape* childShape = convertURDFToCollisionShape(vis,pathPrefix);
|
||||
if (childShape)
|
||||
btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
|
||||
btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (1)//!mappings.m_createMultiBody)
|
||||
{
|
||||
btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
|
||||
btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (!mappings.m_createMultiBody)
|
||||
{
|
||||
tmpGfxShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
|
||||
} else
|
||||
{
|
||||
tmpGfxShape->addChildShape(childTrans,childShape);
|
||||
}
|
||||
convertURDFToVisualShape(vis, pathPrefix, childTrans*inertialFrame.inverse(), vertices, indices);
|
||||
}
|
||||
else
|
||||
{
|
||||
convertURDFToVisualShape(vis, pathPrefix, childTrans, vertices, indices);
|
||||
}
|
||||
}
|
||||
|
||||
if (vertices.size() && indices.size())
|
||||
{
|
||||
graphicsIndex = gfxBridge.registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
|
||||
}
|
||||
|
||||
btCompoundShape* compoundShape = new btCompoundShape();
|
||||
compoundShape->setMargin(0.001);
|
||||
for (int v=0;v<(int)link->collision_array.size();v++)
|
||||
{
|
||||
const Collision* col = link->collision_array[v].get();
|
||||
@@ -489,7 +786,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (!mappings.m_createMultiBody)
|
||||
if (1)//!mappings.m_createMultiBody)
|
||||
{
|
||||
compoundShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
|
||||
} else
|
||||
@@ -533,9 +830,8 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
//rbci.m_startWorldTransform = inertialFrameInWorldSpace;//linkCenterOfMass;
|
||||
btRigidBody* body = new btRigidBody(rbci);
|
||||
world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
|
||||
gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
|
||||
//hack-> transfer user inder from visual to collision shape
|
||||
compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
|
||||
|
||||
compoundShape->setUserIndex(graphicsIndex);
|
||||
|
||||
gfxBridge.createRigidBodyGraphicsObject(body, color);
|
||||
linkInfo->m_bulletRigidBody = body;
|
||||
@@ -596,10 +892,20 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
|
||||
printf("Fixed joint (btMultiBody)\n");
|
||||
//btVector3 dVec = quatRotate(parentComToThisCom.getRotation(),offsetInB.inverse().getOrigin());
|
||||
btQuaternion rot = parent2joint.inverse().getRotation();
|
||||
btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
|
||||
//toggle=!toggle;
|
||||
//mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
|
||||
mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
|
||||
rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
|
||||
|
||||
/*
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
*/
|
||||
|
||||
btMatrix3x3 rm(rot);
|
||||
btScalar y,p,r;
|
||||
rm.getEulerZYX(y,p,r);
|
||||
@@ -642,19 +948,23 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
//todo: adjust the center of mass transform and pivot axis properly
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
/*mappings.m_bulletMultiBody->setupRevolute(
|
||||
linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
|
||||
parent2joint.inverse().getRotation(), jointAxis, parent2joint.getOrigin(),
|
||||
btVector3(0,0,0),//offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
//parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
linkInfo->m_localVisualFrame.setIdentity();
|
||||
*/
|
||||
//linkInfo->m_localVisualFrame.setIdentity();
|
||||
|
||||
} else
|
||||
{
|
||||
//only handle principle axis at the moment,
|
||||
@@ -711,24 +1021,50 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
{
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
|
||||
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
|
||||
|
||||
//mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.getRotation(), jointAxis, parent2joint.getOrigin(),
|
||||
// offsetInB.getOrigin(),
|
||||
// disableParentCollision);
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB);
|
||||
dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
|
||||
dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
|
||||
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
|
||||
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
|
||||
int principleAxis = axis.closestAxis();
|
||||
switch (principleAxis)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
|
||||
dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,pj->limits->lower,0));
|
||||
dof6->setLinearUpperLimit(btVector3(0,pj->limits->upper,0));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
default:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,0,pj->limits->lower));
|
||||
dof6->setLinearUpperLimit(btVector3(0,0,pj->limits->upper));
|
||||
}
|
||||
};
|
||||
|
||||
dof6->setAngularLowerLimit(btVector3(0,0,0));
|
||||
dof6->setAngularUpperLimit(btVector3(0,0,0));
|
||||
|
||||
if (enableConstraints)
|
||||
world1->addConstraint(dof6,true);
|
||||
|
||||
@@ -753,8 +1089,8 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
//btCompoundShape* comp = new btCompoundShape();
|
||||
//comp->addChildShape(linkInfo->m_localVisualFrame,shape);
|
||||
|
||||
gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
|
||||
compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
|
||||
compoundShape->setUserIndex(graphicsIndex);
|
||||
|
||||
col->setCollisionShape(compoundShape);
|
||||
|
||||
btTransform tr;
|
||||
@@ -826,6 +1162,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
gfxBridge.setUpAxis(2);
|
||||
|
||||
this->createEmptyDynamicsWorld();
|
||||
//m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
|
||||
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(
|
||||
btIDebugDraw::DBG_DrawConstraints
|
||||
@@ -834,7 +1171,6 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
);//+btIDebugDraw::DBG_DrawConstraintLimits);
|
||||
|
||||
|
||||
|
||||
btVector3 gravity(0,0,0);
|
||||
gravity[upAxis]=-9.8;
|
||||
|
||||
@@ -915,23 +1251,9 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
useFeatherstone = !useFeatherstone;
|
||||
printf("numJoints/DOFS = %d\n", numJoints);
|
||||
|
||||
if (0)
|
||||
bool createGround=true;
|
||||
if (createGround)
|
||||
{
|
||||
btVector3 halfExtents(1,1,1);
|
||||
btBoxShape* box = new btBoxShape(halfExtents);
|
||||
box->initializePolyhedralFeatures();
|
||||
|
||||
gfxBridge.createCollisionShapeGraphicsObject(box);
|
||||
btTransform start; start.setIdentity();
|
||||
btVector3 origin(0,0,0);
|
||||
origin[upAxis]=5;
|
||||
start.setOrigin(origin);
|
||||
btRigidBody* body = createRigidBody(1,start,box);
|
||||
btVector3 color(0.5,0.5,0.5);
|
||||
gfxBridge.createRigidBodyGraphicsObject(body,color);
|
||||
}
|
||||
|
||||
{
|
||||
btVector3 groundHalfExtents(20,20,20);
|
||||
groundHalfExtents[upAxis]=1.f;
|
||||
btBoxShape* box = new btBoxShape(groundHalfExtents);
|
||||
@@ -949,6 +1271,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
gfxBridge.createRigidBodyGraphicsObject(body,color);
|
||||
}
|
||||
|
||||
///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates.
|
||||
m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,16 +27,11 @@ static float friction = 1.;
|
||||
|
||||
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
#define CONSTRAINT_DEBUG_SIZE 0.2f
|
||||
static bool prevCanSleep = false;
|
||||
|
||||
struct GraphicsVertex
|
||||
{
|
||||
float pos[4];
|
||||
float normal[3];
|
||||
float texcoord[2];
|
||||
};
|
||||
|
||||
static btVector4 colors[4] =
|
||||
{
|
||||
@@ -378,7 +373,7 @@ btMultiBody* FeatherstoneDemo1::createFeatherstoneMultiBody(class btMultiBodyDyn
|
||||
if (settings.m_usePrismatic)// && i==(n_links-1))
|
||||
{
|
||||
bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
|
||||
parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
|
||||
parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
|
||||
|
||||
} else
|
||||
{
|
||||
@@ -735,22 +730,22 @@ class RagDoll2
|
||||
int numVertices = hull->numVertices();
|
||||
int numIndices =hull->numIndices();
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex> gvertices;
|
||||
btAlignedObjectArray<GLInstanceVertex> gvertices;
|
||||
|
||||
for (int i=0;i<numVertices;i++)
|
||||
{
|
||||
GraphicsVertex vtx;
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos =hull->getVertexPointer()[i];
|
||||
vtx.pos[0] = pos.x();
|
||||
vtx.pos[1] = pos.y();
|
||||
vtx.pos[2] = pos.z();
|
||||
vtx.pos[3] = 1.f;
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 1.f;
|
||||
pos.normalize();
|
||||
vtx.normal[0] =pos.x();
|
||||
vtx.normal[1] =pos.y();
|
||||
vtx.normal[2] =pos.z();
|
||||
vtx.texcoord[0] = 0.5f;
|
||||
vtx.texcoord[1] = 0.5f;
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
gvertices.push_back(vtx);
|
||||
}
|
||||
|
||||
@@ -758,7 +753,7 @@ class RagDoll2
|
||||
for (int i=0;i<numIndices;i++)
|
||||
indices.push_back(hull->getIndexPointer()[i]);
|
||||
|
||||
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
|
||||
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].xyzw[0],numVertices,&indices[0],numIndices);
|
||||
|
||||
int index = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
|
||||
body ->setUserIndex(index);
|
||||
|
||||
@@ -7,12 +7,7 @@
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
|
||||
#include "MyDebugDrawer.h"
|
||||
struct GraphicsVertex
|
||||
{
|
||||
float pos[4];
|
||||
float normal[3];
|
||||
float texcoord[2];
|
||||
};
|
||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
|
||||
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
@@ -42,7 +37,18 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
}
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GraphicsVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
{
|
||||
int shapeId = m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
|
||||
return shapeId;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
return m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||
{
|
||||
//todo: support all collision shape types
|
||||
switch (collisionShape->getShapeType())
|
||||
@@ -82,19 +88,19 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
for (int v=0;v<3;v++)
|
||||
{
|
||||
int index = hull->getIndexPointer()[t*3+v];
|
||||
GraphicsVertex vtx;
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos =parentTransform*hull->getVertexPointer()[index];
|
||||
vtx.pos[0] = pos.x();
|
||||
vtx.pos[1] = pos.y();
|
||||
vtx.pos[2] = pos.z();
|
||||
vtx.pos[3] = 0.f;
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 0.f;
|
||||
|
||||
vtx.normal[0] =triNormal.x();
|
||||
vtx.normal[1] =triNormal.y();
|
||||
vtx.normal[2] =triNormal.z();
|
||||
|
||||
vtx.texcoord[0] = 0.5f;
|
||||
vtx.texcoord[1] = 0.5f;
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
|
||||
indicesOut.push_back(verticesOut.size());
|
||||
verticesOut.push_back(vtx);
|
||||
@@ -129,7 +135,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
if (collisionShape->getUserIndex()>=0)
|
||||
return;
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex> vertices;
|
||||
btAlignedObjectArray<GLInstanceVertex> vertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
btTransform startTrans;startTrans.setIdentity();
|
||||
|
||||
@@ -137,7 +143,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
|
||||
if (vertices.size() && indices.size())
|
||||
{
|
||||
int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].pos[0],vertices.size(),&indices[0],indices.size());
|
||||
int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
|
||||
collisionShape->setUserIndex(shapeId);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ class btCollisionShape;
|
||||
|
||||
class btDiscreteDynamicsWorld;
|
||||
|
||||
///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
struct GraphicsPhysicsBridge
|
||||
{
|
||||
virtual ~GraphicsPhysicsBridge() {}
|
||||
@@ -34,6 +34,11 @@ struct GraphicsPhysicsBridge
|
||||
{
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }//, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
|
||||
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
@@ -45,6 +50,7 @@ struct GraphicsPhysicsBridge
|
||||
|
||||
};
|
||||
|
||||
///Bullet 2 specific physics setup, that allows to share code between old and new demo frameworks
|
||||
struct CommonPhysicsSetup
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -143,7 +143,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
|
||||
|
||||
b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
|
||||
m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
|
||||
m_instancingRenderer = new GLInstancingRenderer(128*1024,64*1024*1024);
|
||||
m_renderer = m_instancingRenderer ;
|
||||
m_instancingRenderer->init();
|
||||
m_instancingRenderer->resize(width,height);
|
||||
|
||||
@@ -167,6 +167,7 @@ void btMultiBody::setupFixed(int i,
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btMultiBody::setupPrismatic(int i,
|
||||
btScalar mass,
|
||||
const btVector3 &inertia,
|
||||
@@ -174,6 +175,7 @@ void btMultiBody::setupPrismatic(int i,
|
||||
const btQuaternion &rotParentToThis,
|
||||
const btVector3 &jointAxis,
|
||||
const btVector3 &parentComToThisComOffset,
|
||||
const btVector3 &thisPivotToThisComOffset,
|
||||
bool disableParentCollision)
|
||||
{
|
||||
if(m_isMultiDof)
|
||||
@@ -189,6 +191,7 @@ void btMultiBody::setupPrismatic(int i,
|
||||
m_links[i].setAxisTop(0, 0., 0., 0.);
|
||||
m_links[i].setAxisBottom(0, jointAxis);
|
||||
m_links[i].m_eVector = parentComToThisComOffset;
|
||||
m_links[i].m_dVector = thisPivotToThisComOffset;
|
||||
m_links[i].m_cachedRotParentToThis = rotParentToThis;
|
||||
|
||||
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
|
||||
|
||||
@@ -66,15 +66,15 @@ public:
|
||||
bool disableParentCollision);
|
||||
|
||||
|
||||
void setupPrismatic(int linkIndex, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
const btVector3 &inertia, // in my frame; assumed diagonal
|
||||
int parent,
|
||||
const btQuaternion &rotParentToThis, // rotate points in parent frame to my frame.
|
||||
const btVector3 &jointAxis, // in my frame
|
||||
const btVector3 &parentComToThisComOffset, // vector from parent COM to my COM, in my frame, when q = 0.
|
||||
bool disableParentCollision=false
|
||||
);
|
||||
void setupPrismatic(int i,
|
||||
btScalar mass,
|
||||
const btVector3 &inertia,
|
||||
int parent,
|
||||
const btQuaternion &rotParentToThis,
|
||||
const btVector3 &jointAxis,
|
||||
const btVector3 &parentComToThisComOffset,
|
||||
const btVector3 &thisPivotToThisComOffset,
|
||||
bool disableParentCollision);
|
||||
|
||||
void setupRevolute(int linkIndex, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
|
||||
@@ -493,7 +493,7 @@ struct btMultibodyLink
|
||||
case ePrismatic:
|
||||
{
|
||||
// m_cachedRotParentToThis never changes, so no need to update
|
||||
m_cachedRVector = quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
|
||||
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user