applied patch contributed by Tim Johansson: adds support for multiple mesh parts in combination with bvh, add short index support for meshes.

This commit is contained in:
ejcoumans
2007-11-06 06:47:04 +00:00
parent 47afa86482
commit 282cbdcdd9
5 changed files with 39 additions and 14 deletions

View File

@@ -95,7 +95,9 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
{
btAssert(partId==0);
// The partId and triangle index must fit in the same (positive) integer
btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
//negative indices are reserved for escapeIndex
btAssert(triangleIndex>=0);
@@ -132,7 +134,7 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMin[0],aabbMin);
m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMax[0],aabbMax);
node.m_escapeIndexOrTriangleIndex = triangleIndex;
node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_triangleNodes.push_back(node);
}
@@ -256,7 +258,7 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
btAssert(m_useQuantization);
int nodeSubPart=0;
int curNodeSubPart=-1;
//get access info to trianglemesh data
const unsigned char *vertexbase;
@@ -267,7 +269,6 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
int indexstride;
int numfaces;
PHY_ScalarType indicestype;
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
btVector3 triangleVerts[3];
btVector3 aabbMin,aabbMax;
@@ -282,7 +283,15 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
if (curNode.isLeafNode())
{
//recalc aabb from triangle data
int nodeSubPart = curNode.getPartId();
int nodeTriangleIndex = curNode.getTriangleIndex();
if (nodeSubPart != curNodeSubPart)
{
if (curNodeSubPart >= 0)
meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
}
//triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
@@ -291,7 +300,7 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
for (int j=2;j>=0;j--)
{
int graphicsindex = gfxbase[j];
int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
#ifdef DEBUG_PATCH_COLORS
btVector3 mycolor = color[index&3];
@@ -347,7 +356,8 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
}
meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
if (curNodeSubPart >= 0)
meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
}
@@ -713,7 +723,7 @@ void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
{
if (isLeafNode)
{
nodeCallback->processNode(0,currentNode->getTriangleIndex());
nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
} else
{
//process left and right children
@@ -776,7 +786,7 @@ void btOptimizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
if (isLeafNode && aabbOverlap)
{
nodeCallback->processNode(0,rootNode->getTriangleIndex());
nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
}
//PCK: unsigned instead of bool