Merge remote-tracking branch 'bp/master'
This commit is contained in:
@@ -35,5 +35,6 @@ Marten Svanfeldt
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Pierre Terdiman
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Steven Thompson
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Tamas Umenhoffer
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Yunfei Bai
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If your name is missing, please send an email to erwin.coumans@gmail.com or file an issue at http://github.com/bulletphysics/bullet3
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@@ -320,15 +320,12 @@ void ConvertURDF2BulletInternal(
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cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointDamping = jointDamping;
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cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointFriction= jointFriction;
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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if (jointLowerLimit <= jointUpperLimit)
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{
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//printf("create btMultiBodyJointLimitConstraint for revolute link name=%s urdf link index=%d (low=%f, up=%f)\n", name.c_str(), urdfLinkIndex, jointLowerLimit, jointUpperLimit);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody, mbLinkIndex, jointLowerLimit, jointUpperLimit);
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world1->addMultiBodyConstraint(con);
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}
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if (jointType == URDFRevoluteJoint && jointLowerLimit <= jointUpperLimit) {
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//printf("create btMultiBodyJointLimitConstraint for revolute link name=%s urdf link index=%d (low=%f, up=%f)\n", name.c_str(), urdfLinkIndex, jointLowerLimit, jointUpperLimit);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody, mbLinkIndex, jointLowerLimit, jointUpperLimit);
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world1->addMultiBodyConstraint(con);
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}
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} else
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{
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@@ -172,7 +172,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,64*1024*1024);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,128*1024*1024);
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m_primRenderer = new GLPrimitiveRenderer(width,height);
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m_renderer = m_instancingRenderer ;
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@@ -2,7 +2,7 @@
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#include "Bullet3Common/b3Logging.h"
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#include "LinearMath/btScalar.h" //for btAssert
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//haven't implemented shared memory on Windows yet, just Linux and Mac
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//Windows implementation is in Win32SharedMemory.cpp
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#ifndef _WIN32
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#define TEST_SHARED_MEMORY
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#endif//_WIN32
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@@ -909,6 +909,15 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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if (size == 2) // get body index and joint index
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{
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if (PyArg_ParseTuple(args, "ii", &bodyIndex, &jointIndex)) {
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if (bodyIndex < 0) {
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PyErr_SetString(SpamError, "getJointState failed; invalid bodyIndex");
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return NULL;
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}
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if (jointIndex < 0) {
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PyErr_SetString(SpamError, "getJointState failed; invalid jointIndex");
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return NULL;
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}
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int status_type = 0;
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b3SharedMemoryCommandHandle cmd_handle =
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b3RequestActualStateCommandInit(sm, bodyIndex);
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@@ -917,7 +926,7 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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status_type = b3GetStatusType(status_handle);
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if (status_type != CMD_ACTUAL_STATE_UPDATE_COMPLETED) {
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PyErr_SetString(SpamError, "getBasePositionAndOrientation failed.");
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PyErr_SetString(SpamError, "getJointState failed.");
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return NULL;
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}
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@@ -954,6 +963,93 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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return Py_None;
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}
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static PyObject* pybullet_getLinkState(PyObject* self, PyObject* args) {
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PyObject* pyLinkState;
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PyObject* pyLinkStateWorldPosition;
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PyObject* pyLinkStateWorldOrientation;
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PyObject* pyLinkStateLocalInertialPosition;
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PyObject* pyLinkStateLocalInertialOrientation;
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struct b3LinkState linkState;
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int bodyIndex = -1;
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int linkIndex = -1;
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int i;
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if (0 == sm) {
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PyErr_SetString(SpamError, "Not connected to physics server.");
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return NULL;
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}
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if (PySequence_Size(args) == 2) // body index and link index
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{
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if (PyArg_ParseTuple(args, "ii", &bodyIndex, &linkIndex)) {
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if (bodyIndex < 0) {
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PyErr_SetString(SpamError, "getLinkState failed; invalid bodyIndex");
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return NULL;
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}
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if (linkIndex < 0) {
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PyErr_SetString(SpamError, "getLinkState failed; invalid jointIndex");
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return NULL;
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}
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int status_type = 0;
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b3SharedMemoryCommandHandle cmd_handle =
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b3RequestActualStateCommandInit(sm, bodyIndex);
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b3SharedMemoryStatusHandle status_handle =
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b3SubmitClientCommandAndWaitStatus(sm, cmd_handle);
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status_type = b3GetStatusType(status_handle);
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if (status_type != CMD_ACTUAL_STATE_UPDATE_COMPLETED) {
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PyErr_SetString(SpamError, "getLinkState failed.");
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return NULL;
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}
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b3GetLinkState(sm, status_handle, linkIndex, &linkState);
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pyLinkStateWorldPosition = PyTuple_New(3);
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for (i = 0; i < 3; ++i) {
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PyTuple_SetItem(pyLinkStateWorldPosition, i,
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PyFloat_FromDouble(linkState.m_worldPosition[i]));
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}
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pyLinkStateWorldOrientation = PyTuple_New(4);
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for (i = 0; i < 4; ++i) {
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PyTuple_SetItem(pyLinkStateWorldOrientation, i,
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PyFloat_FromDouble(linkState.m_worldOrientation[i]));
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}
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pyLinkStateLocalInertialPosition = PyTuple_New(3);
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for (i = 0; i < 3; ++i) {
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PyTuple_SetItem(pyLinkStateLocalInertialPosition, i,
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PyFloat_FromDouble(linkState.m_localInertialPosition[i]));
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}
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pyLinkStateLocalInertialOrientation = PyTuple_New(4);
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for (i = 0; i < 4; ++i) {
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PyTuple_SetItem(pyLinkStateLocalInertialOrientation, i,
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PyFloat_FromDouble(linkState.m_localInertialOrientation[i]));
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}
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pyLinkState = PyTuple_New(4);
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PyTuple_SetItem(pyLinkState, 0, pyLinkStateWorldPosition);
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PyTuple_SetItem(pyLinkState, 1, pyLinkStateWorldOrientation);
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PyTuple_SetItem(pyLinkState, 2, pyLinkStateLocalInertialPosition);
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PyTuple_SetItem(pyLinkState, 3, pyLinkStateLocalInertialOrientation);
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return pyLinkState;
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}
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} else {
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PyErr_SetString(
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SpamError,
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"getLinkState expects 2 arguments (objectUniqueId and link index).");
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return NULL;
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}
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Py_INCREF(Py_None);
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return Py_None;
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}
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// internal function to set a float matrix[16]
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// used to initialize camera position with
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// a view and projection matrix in renderImage()
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@@ -1920,6 +2016,11 @@ static PyMethodDef SpamMethods[] = {
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{"getJointState", pybullet_getJointState, METH_VARARGS,
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"Get the state (position, velocity etc) for a joint on a body."},
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{"getLinkState", pybullet_getLinkState, METH_VARARGS,
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"Provides extra information such as the Cartesian world coordinates"
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" center of mass (COM) of the link, relative to the world reference"
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" frame."},
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{"resetJointState", pybullet_resetJointState, METH_VARARGS,
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"Reset the state (position, velocity etc) for a joint on a body "
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"instantaneously, not through physics simulation."},
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@@ -560,7 +560,7 @@ void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
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b3Printf("\t\t\t\t\t3D_MAX_WIDTH\t %u\n", info.m_image3dMaxWidth);
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b3Printf("\t\t\t\t\t3D_MAX_HEIGHT\t %u\n", info.m_image3dMaxHeight);
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b3Printf("\t\t\t\t\t3D_MAX_DEPTH\t %u\n", info.m_image3dMaxDepth);
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if (info.m_deviceExtensions != 0)
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if (*info.m_deviceExtensions != 0)
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{
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b3Printf("\n CL_DEVICE_EXTENSIONS:%s\n",info.m_deviceExtensions);
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}
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@@ -1071,7 +1071,7 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b
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int orgConstraintIndex = m_gpuData->m_cpuConstraintRows[rowIndex].m_originalConstraintIndex;
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float breakingThreshold = m_gpuData->m_cpuConstraints[orgConstraintIndex].m_breakingImpulseThreshold;
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// printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse);
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if (b3Fabs((m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold))
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if (b3Fabs(m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold)
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{
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m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;
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@@ -122,10 +122,15 @@ btMultiBody::btMultiBody(int n_links,
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m_useGlobalVelocities(false),
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m_internalNeedsJointFeedback(false)
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{
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m_cachedInertiaTopLeft.setValue(0,0,0,0,0,0,0,0,0);
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m_cachedInertiaTopRight.setValue(0,0,0,0,0,0,0,0,0);
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m_cachedInertiaLowerLeft.setValue(0,0,0,0,0,0,0,0,0);
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m_cachedInertiaLowerRight.setValue(0,0,0,0,0,0,0,0,0);
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m_cachedInertiaValid=false;
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m_links.resize(n_links);
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m_matrixBuf.resize(n_links + 1);
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m_baseForce.setValue(0, 0, 0);
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m_baseTorque.setValue(0, 0, 0);
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}
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@@ -1012,6 +1017,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
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{
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if (num_links > 0)
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{
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m_cachedInertiaValid = true;
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m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat;
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m_cachedInertiaTopRight = spatInertia[0].m_topRightMat;
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m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat;
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@@ -1215,6 +1221,14 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo
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result[5] = rhs_top[2] / m_baseMass;
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} else
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{
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if (!m_cachedInertiaValid)
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{
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for (int i=0;i<6;i++)
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{
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result[i] = 0.f;
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}
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return;
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}
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/// Special routine for calculating the inverse of a spatial inertia matrix
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///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
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btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
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@@ -1261,6 +1275,13 @@ void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionV
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{
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/// Special routine for calculating the inverse of a spatial inertia matrix
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///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
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if (!m_cachedInertiaValid)
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{
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result.setLinear(btVector3(0,0,0));
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result.setAngular(btVector3(0,0,0));
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result.setVector(btVector3(0,0,0),btVector3(0,0,0));
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return;
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}
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btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
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btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
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btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
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@@ -677,6 +677,7 @@ private:
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btMatrix3x3 m_cachedInertiaTopRight;
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btMatrix3x3 m_cachedInertiaLowerLeft;
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btMatrix3x3 m_cachedInertiaLowerRight;
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bool m_cachedInertiaValid;
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bool m_fixedBase;
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@@ -1047,7 +1047,8 @@ btMatrix3x3::inverse() const
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{
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btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
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btScalar det = (*this)[0].dot(co);
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btFullAssert(det != btScalar(0.0));
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//btFullAssert(det != btScalar(0.0));
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btAssert(det != btScalar(0.0));
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btScalar s = btScalar(1.0) / det;
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return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
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co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
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@@ -532,25 +532,29 @@ public:
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* Slerp interpolates assuming constant velocity. */
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btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
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{
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btScalar magnitude = btSqrt(length2() * q.length2());
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btAssert(magnitude > btScalar(0));
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btScalar product = dot(q) / magnitude;
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if (btFabs(product) < btScalar(1))
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const btScalar magnitude = btSqrt(length2() * q.length2());
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btAssert(magnitude > btScalar(0));
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const btScalar product = dot(q) / magnitude;
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const btScalar absproduct = btFabs(product);
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if(absproduct < btScalar(1.0 - SIMD_EPSILON))
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{
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// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
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const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
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const btScalar theta = btAcos(sign * product);
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const btScalar s1 = btSin(sign * t * theta);
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const btScalar d = btScalar(1.0) / btSin(theta);
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const btScalar s0 = btSin((btScalar(1.0) - t) * theta);
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return btQuaternion(
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(m_floats[0] * s0 + q.x() * s1) * d,
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(m_floats[1] * s0 + q.y() * s1) * d,
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(m_floats[2] * s0 + q.z() * s1) * d,
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(m_floats[3] * s0 + q.m_floats[3] * s1) * d);
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// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
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const btScalar theta = btAcos(absproduct);
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const btScalar d = btSin(theta);
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btAssert(d > btScalar(0));
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const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
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const btScalar s0 = btSin((btScalar(1.0) - t) * theta) / d;
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const btScalar s1 = btSin(sign * t * theta) / d;
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return btQuaternion(
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(m_floats[0] * s0 + q.x() * s1),
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(m_floats[1] * s0 + q.y() * s1),
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(m_floats[2] * s0 + q.z() * s1),
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(m_floats[3] * s0 + q.w() * s1));
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}
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else
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{
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Reference in New Issue
Block a user