add random_urfs individually
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10
examples/pybullet/gym/pybullet_data/random_urdfs/252/252.mtl
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10
examples/pybullet/gym/pybullet_data/random_urdfs/252/252.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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1206
examples/pybullet/gym/pybullet_data/random_urdfs/252/252.obj
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1206
examples/pybullet/gym/pybullet_data/random_urdfs/252/252.obj
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<robot name="blob252">
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<link name="random_obj_252">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.0"/>
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<inertia_scaling value="3.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="0.1"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="0"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="252.obj" scale="0.015 0.015 0.015"/>
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</geometry>
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<material name="blockmat">
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<color rgba="0.34 0.90 0.77 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="252.obj" scale="0.015 0.015 0.015"/>
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</geometry>
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</collision>
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</link>
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</robot>
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