some work towards streaming Bullet data over shared memory for client/server
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@@ -4,6 +4,7 @@
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#define SHARED_MEMORY_KEY 12347
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#define SHARED_MEMORY_MAGIC_NUMBER 64738
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#define SHARED_MEMORY_MAX_COMMANDS 64
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#define SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE (256*1024)
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#include "SharedMemoryCommands.h"
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@@ -31,6 +32,8 @@ struct SharedMemoryExampleData
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double m_actualStateQdot[MAX_DEGREE_OF_FREEDOM];
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double m_actualStateSensors[MAX_NUM_SENSORS];//these are force sensors and IMU information
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char m_bulletStreamDataClientToServer[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE];
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char m_bulletStreamDataServerToClient[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE];
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};
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#define SHARED_MEMORY_SIZE sizeof(SharedMemoryExampleData)
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