improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates

This commit is contained in:
ejcoumans
2006-10-19 15:20:38 +00:00
parent d11572a4d7
commit 289c5ca7fe
9 changed files with 71 additions and 40 deletions

View File

@@ -56,7 +56,6 @@ class btRigidBody : public btCollisionObject
btScalar m_linearDamping;
btScalar m_angularDamping;
btScalar m_kinematicTimeStep;
//m_optionalMotionState allows to automatic synchronize the world transform for active objects
btMotionState* m_optionalMotionState;
@@ -148,7 +147,6 @@ public:
void applyTorqueImpulse(const btVector3& torque)
{
if (!isStaticObject()&& !isKinematicObject())
m_angularVelocity += m_invInertiaTensorWorld * torque;
}