removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray

fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
This commit is contained in:
erwin.coumans
2008-10-28 18:52:46 +00:00
parent c5112e68e5
commit 28e580c203
39 changed files with 435 additions and 196 deletions

View File

@@ -428,8 +428,9 @@ public:
return true;
}
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
{
}
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)

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@@ -57,7 +57,7 @@ btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisio
}
};
}
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)

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@@ -154,7 +154,7 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
}
}
@@ -223,7 +223,7 @@ void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, co
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
}
}
@@ -313,9 +313,9 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(
graphicsbase[0]*meshScaling.getX(),
graphicsbase[1]*meshScaling.getY(),
graphicsbase[2]*meshScaling.getZ());
btScalar(graphicsbase[0])*meshScaling.getX(),
btScalar(graphicsbase[1])*meshScaling.getY(),
btScalar(graphicsbase[2])*meshScaling.getZ());
}
#ifdef DEBUG_TRIANGLE_MESH
printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());

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@@ -56,7 +56,7 @@ public:
return "Empty";
}
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
{
}

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@@ -77,8 +77,16 @@ class btStridingMeshInterface
virtual void preallocateIndices(int numindices)=0;
virtual bool hasPremadeAabb() const { return false; }
virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const {}
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const {}
virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
{
(void) aabbMin;
(void) aabbMax;
}
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
{
(void) aabbMin;
(void) aabbMax;
}
const btVector3& getScaling() const {
return m_scaling;