towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.

This commit is contained in:
erwin coumans
2013-07-02 21:13:42 -07:00
parent 72042f3094
commit 28f6e0fbd3
5 changed files with 635 additions and 8 deletions

View File

@@ -123,11 +123,11 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
if (ci.m_useInstancedCollisionShapes)
colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
for (int i=0;i<20;i++)
for (int i=0;i<ci.arraySizeZ;i++)
{
for (int k=0;k<20;k++)
for (int k=0;k<ci.arraySizeX;k++)
{
int prevBody = -1;
@@ -147,7 +147,7 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
//mass=0.f;
}
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
b3Vector3 position(i*2.2,1+j*2.,k*2.2);
b3Vector3 position((-ci.arraySizeX/2*ci.gapX)+i*ci.gapX,1+j*2.,(-ci.arraySizeZ/2*ci.gapZ)+k*ci.gapZ);
b3Quaternion orn(0,0,0,1);