towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.
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@@ -663,7 +663,7 @@ void b3GpuBatchingPgsSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
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if (maxNumBatches>globalMaxBatch )
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{
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globalMaxBatch = maxNumBatches;
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printf("maxNumBatches = %d\n",maxNumBatches);
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b3Printf("maxNumBatches = %d\n",maxNumBatches);
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}
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clFinish(m_data->m_queue);
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