Merge pull request #1719 from erwincoumans/master
const char* for path, bump up pybullet version
This commit is contained in:
@@ -359,7 +359,7 @@ void ConvertURDF2BulletInternal(
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if (cache.m_bulletMultiBody==0)
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{
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bool canSleep = false;
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bool canSleep = (flags & CUF_ENABLE_SLEEPING)!=0;
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bool isFixedBase = (mass==0);//todo: figure out when base is fixed
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int totalNumJoints = cache.m_totalNumJoints1;
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cache.m_bulletMultiBody = creation.allocateMultiBody(urdfLinkIndex, totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep);
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@@ -29,6 +29,7 @@ enum ConvertURDFFlags {
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CUF_GLOBAL_VELOCITIES_MB=256,
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CUF_MJCF_COLORS_FROM_FILE=512,
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CUF_ENABLE_CACHED_GRAPHICS_SHAPES = 1024,
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CUF_ENABLE_SLEEPING=2048,
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};
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struct UrdfVisualShapeCache
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@@ -4513,7 +4513,7 @@ B3_SHARED_API double b3GetTimeOut(b3PhysicsClientHandle physClient)
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return -1;
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}
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B3_SHARED_API b3SharedMemoryCommandHandle b3SetAdditionalSearchPath(b3PhysicsClientHandle physClient, char* path)
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B3_SHARED_API b3SharedMemoryCommandHandle b3SetAdditionalSearchPath(b3PhysicsClientHandle physClient, const char* path)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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b3Assert(cl);
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@@ -575,7 +575,7 @@ B3_SHARED_API void b3SetProfileTimingDuractionInMicroSeconds(b3SharedMemoryComma
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B3_SHARED_API void b3SetTimeOut(b3PhysicsClientHandle physClient, double timeOutInSeconds);
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B3_SHARED_API double b3GetTimeOut(b3PhysicsClientHandle physClient);
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B3_SHARED_API b3SharedMemoryCommandHandle b3SetAdditionalSearchPath(b3PhysicsClientHandle physClient, char* path);
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B3_SHARED_API b3SharedMemoryCommandHandle b3SetAdditionalSearchPath(b3PhysicsClientHandle physClient, const char* path);
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B3_SHARED_API void b3MultiplyTransforms(const double posA[/*3*/], const double ornA[/*4*/], const double posB[/*3*/], const double ornB[/*4*/], double outPos[/*3*/], double outOrn[/*4*/]);
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B3_SHARED_API void b3InvertTransform(const double pos[/*3*/], const double orn[/*4*/], double outPos[/*3*/], double outOrn[/*4*/]);
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@@ -682,6 +682,7 @@ enum eURDF_Flags
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URDF_GLOBAL_VELOCITIES_MB =256,
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MJCF_COLORS_FROM_FILE=512,
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URDF_ENABLE_CACHED_GRAPHICS_SHAPES=1024,
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URDF_ENABLE_SLEEPING=2048,
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};
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enum eUrdfGeomTypes //sync with UrdfParser UrdfGeomTypes
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25
examples/pybullet/examples/sleepObjectAutoDeactivation.py
Normal file
25
examples/pybullet/examples/sleepObjectAutoDeactivation.py
Normal file
@@ -0,0 +1,25 @@
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import pybullet as p
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import time
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useMaximalCoordinates=False
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flags = 0#p.URDF_ENABLE_SLEEPING
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p.connect(p.GUI)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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p.loadURDF("plane100.urdf",flags=flags, useMaximalCoordinates=useMaximalCoordinates)
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#p.loadURDF("cube_small.urdf", [0,0,0.5], flags=flags)
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for k in range (10):
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for i in range (10):
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r2d2=p.loadURDF("r2d2.urdf",[k*2,i*2,1], useMaximalCoordinates=useMaximalCoordinates, flags=p.URDF_ENABLE_CACHED_GRAPHICS_SHAPES+flags)
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for j in range (p.getNumJoints(r2d2)):
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p.setJointMotorControl2(r2d2,j,p.VELOCITY_CONTROL,targetVelocity=0)
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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timestep = 1./240.
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p.setTimeStep(timestep)
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p.setGravity(0,0,-10)
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while p.isConnected():
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p.stepSimulation()
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time.sleep(timestep)
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@@ -9308,6 +9308,7 @@ initpybullet(void)
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PyModule_AddIntConstant(m, "URDF_GLOBAL_VELOCITIES_MB", URDF_GLOBAL_VELOCITIES_MB);
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PyModule_AddIntConstant(m, "MJCF_COLORS_FROM_FILE", MJCF_COLORS_FROM_FILE);
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PyModule_AddIntConstant(m, "URDF_ENABLE_CACHED_GRAPHICS_SHAPES", URDF_ENABLE_CACHED_GRAPHICS_SHAPES);
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PyModule_AddIntConstant(m, "URDF_ENABLE_SLEEPING", URDF_ENABLE_SLEEPING);
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PyModule_AddIntConstant(m, "URDF_USE_SELF_COLLISION", URDF_USE_SELF_COLLISION);
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2
setup.py
2
setup.py
@@ -450,7 +450,7 @@ print("-----")
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setup(
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name = 'pybullet',
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version='2.0.0',
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version='2.0.1',
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description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
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long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
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url='https://github.com/bulletphysics/bullet3',
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