Add shader for projective texture.

This commit is contained in:
yunfeibai
2018-02-11 21:29:02 -08:00
parent 08548e1ef0
commit 2947cd54ce
10 changed files with 85 additions and 33 deletions

View File

@@ -9,6 +9,8 @@ static const char* useShadowMapInstancingVertexShader= \
"layout (location = 4) in vec3 vertexnormal;\n"
"layout (location = 5) in vec4 instance_color;\n"
"layout (location = 6) in vec3 instance_scale;\n"
"uniform mat4 ModelViewMatrix;\n"
"uniform mat4 ProjectionMatrix;\n"
"uniform mat4 DepthBiasModelViewProjectionMatrix;\n"
"uniform mat4 MVP;\n"
"uniform vec3 lightPosIn;\n"
@@ -79,8 +81,8 @@ static const char* useShadowMapInstancingVertexShader= \
" \n"
" vec4 vertexLoc = MVP* vec4((instance_position+localcoord).xyz,1);\n"
" gl_Position = vertexLoc;\n"
" ShadowCoord = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1);\n"
" fragment.color = instance_color;\n"
" vec4 projcoords = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1);\n"
" vert.texcoord = projcoords.xy;\n"
" vert.texcoord = uvcoords;\n"
"}\n"
;