Bullet bump up to version 2.88
add preliminary support to import btMultiBody from a .bullet file (will help save/restore state) fix some Windows char/widechar issues
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@@ -181,6 +181,11 @@ void btBulletFile::parseData()
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m_multiBodies.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == BT_MB_LINKCOLLIDER_CODE)
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{
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m_multiBodyLinkColliders.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == BT_SOFTBODY_CODE)
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{
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m_softBodies.push_back((bStructHandle*) id);
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