Bullet bump up to version 2.88
add preliminary support to import btMultiBody from a .bullet file (will help save/restore state) fix some Windows char/widechar issues
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#ifndef BT_MULTIBODY_WORLD_IMPORTER_H
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#define BT_MULTIBODY_WORLD_IMPORTER_H
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#include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
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class btMultiBodyWorldImporter : public btBulletWorldImporter
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{
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struct btMultiBodyWorldImporterInternalData* m_data;
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public:
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btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld* world);
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virtual ~btMultiBodyWorldImporter();
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virtual bool convertAllObjects( bParse::btBulletFile* bulletFile2);
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virtual void deleteAllData();
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};
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#endif //BT_MULTIBODY_WORLD_IMPORTER_H
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