changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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@@ -62,7 +62,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
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glGetShaderInfoLog( hFragmentShader, 256, NULL, temp);
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fprintf( stderr, "Compile failed:\n%s\n", temp);
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assert(0);
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exit(0);
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exit(EXIT_FAILURE);
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glDeleteShader(hVertexShader);
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glDeleteShader(hFragmentShader);
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return (GLuint)NULL;
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