don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -131,7 +131,7 @@ SET(BulletExampleBrowser_SRCS
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../SharedMemory/TinyRendererVisualShapeConverter.h
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../SharedMemory/IKTrajectoryHelper.cpp
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../SharedMemory/IKTrajectoryHelper.h
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../RenderingExamples/TinyRendererSetup.cpp
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../SharedMemory/PhysicsServer.cpp
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../SharedMemory/PhysicsClientSharedMemory.cpp
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../SharedMemory/PhysicsClient.cpp
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@@ -208,10 +208,16 @@ SET(BulletExampleBrowser_SRCS
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../MultiThreading/b3PosixThreadSupport.cpp
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../MultiThreading/b3Win32ThreadSupport.cpp
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../MultiThreading/b3ThreadSupportInterface.cpp
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../RenderingExamples/TinyRendererSetup.cpp
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../RenderingExamples/TimeSeriesCanvas.cpp
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../RenderingExamples/TimeSeriesCanvas.h
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../RenderingExamples/TimeSeriesFontData.cpp
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../RenderingExamples/TimeSeriesFontData.h
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../RenderingExamples/DynamicTexturedCubeDemo.cpp
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../RenderingExamples/DynamicTexturedCubeDemo.h
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../RenderingExamples/TinyVRGui.cpp
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../RenderingExamples/TinyVRGui.h
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../RoboticsLearning/GripperGraspExample.cpp
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../RoboticsLearning/GripperGraspExample.h
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../RoboticsLearning/b3RobotSimAPI.cpp
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