don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -6,7 +6,7 @@
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#include "../RenderingExamples/CoordinateSystemDemo.h"
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#include "../RenderingExamples/RaytracerSetup.h"
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#include "../RenderingExamples/TinyRendererSetup.h"
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#include "../RenderingExamples/DynamicTexturedCubeDemo.h"
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#include "../ForkLift/ForkLiftDemo.h"
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#include "../BasicDemo/BasicExample.h"
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#include "../Planar2D/Planar2D.h"
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@@ -290,6 +290,9 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"CoordinateSystemDemo","Show the axis and positive rotation direction around the axis.", CoordinateSystemCreateFunc),
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ExampleEntry(1,"Time Series", "Render some value(s) in a 2D graph window, shifting to the left", TimeSeriesCreateFunc),
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ExampleEntry(1,"TinyRenderer", "Very small software renderer.", TinyRendererCreateFunc),
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ExampleEntry(1,"Dynamic Texture", "Dynamic updated textured applied to a cube.", DynamicTexturedCubeDemoCreateFunc),
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//Extended Tutorials Added by Mobeen
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ExampleEntry(0,"Extended Tutorials"),
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