don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
This commit is contained in:
@@ -54,7 +54,6 @@ project "App_BulletExampleBrowser"
|
||||
"../TinyRenderer/tgaimage.cpp",
|
||||
"../TinyRenderer/our_gl.cpp",
|
||||
"../TinyRenderer/TinyRenderer.cpp",
|
||||
"../RenderingExamples/TinyRendererSetup.cpp",
|
||||
"../SharedMemory/IKTrajectoryHelper.cpp",
|
||||
"../SharedMemory/IKTrajectoryHelper.h",
|
||||
"../SharedMemory/PhysicsClientC_API.cpp",
|
||||
|
||||
Reference in New Issue
Block a user