don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps

optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
This commit is contained in:
erwin coumans
2016-10-14 15:06:09 -07:00
parent 4ebc327151
commit 29f3afe2a4
23 changed files with 616 additions and 83 deletions

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@@ -0,0 +1,152 @@
#include "DynamicTexturedCubeDemo.h"
#include "Bullet3Common/b3Logging.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "GwenGuiSupport/GraphingTexture.h"
#include "../CommonInterfaces/Common2dCanvasInterface.h"
#include "../RenderingExamples/TimeSeriesCanvas.h"
#include "../RenderingExamples/TimeSeriesFontData.h"
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "TinyVRGui.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
class DynamicTexturedCubeDemo : public CommonExampleInterface
{
CommonGraphicsApp* m_app;
float m_x;
float m_y;
float m_z;
b3AlignedObjectArray<int> m_movingInstances;
TinyVRGui* m_tinyVrGUI;
enum
{
numCubesX = 1,
numCubesY = 1
};
public:
DynamicTexturedCubeDemo(CommonGraphicsApp* app)
:m_app(app),
m_x(0),
m_y(0),
m_z(0),
m_tinyVrGUI(0)
{
m_app->setUpAxis(2);
{
b3Vector3 extents=b3MakeVector3(100,100,100);
extents[m_app->getUpAxis()]=1;
int xres = 20;
int yres = 20;
b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.5,1);
b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
m_app->registerGrid(xres, yres, color0, color1);
}
ComboBoxParams comboParams;
comboParams.m_comboboxId = 0;
comboParams.m_numItems = 0;
comboParams.m_startItem = 0;
comboParams.m_callback = 0;//MyComboBoxCallback;
comboParams.m_userPointer = 0;//this;
m_tinyVrGUI = new TinyVRGui(comboParams,m_app->m_renderer);
m_tinyVrGUI->init();
m_app->m_renderer->writeTransforms();
}
virtual ~DynamicTexturedCubeDemo()
{
delete m_tinyVrGUI;
m_app->m_renderer->enableBlend(false);
}
virtual void physicsDebugDraw(int debugDrawMode)
{
}
virtual void initPhysics()
{
}
virtual void exitPhysics()
{
}
virtual void stepSimulation(float deltaTime)
{
static b3Transform tr = b3Transform::getIdentity();
static b3Scalar t = 0.f;
t+=deltaTime;
tr.setOrigin(b3MakeVector3(0.,0.,2.)+b3MakeVector3(0.,0.,0.02*b3Sin(t)));
m_tinyVrGUI->tick(deltaTime,tr);
m_app->m_renderer->writeTransforms();
}
virtual void renderScene()
{
m_app->m_renderer->renderScene();
}
virtual void physicsDebugDraw()
{
}
virtual bool mouseMoveCallback(float x,float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
virtual void resetCamera()
{
float dist = 1.15;
float pitch = 396;
float yaw = 33.7;
float targetPos[3]={-0.5,0.7,1.45};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
}
}
};
class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options)
{
return new DynamicTexturedCubeDemo(options.m_guiHelper->getAppInterface());
}

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@@ -0,0 +1,6 @@
#ifndef DYNAMIC_TEXTURED_CUBE_DEMO_H
#define DYNAMIC_TEXTURED_CUBE_DEMO_H
class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options);
#endif //DYNAMIC_TEXTURED_CUBE_DEMO_H

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@@ -104,7 +104,7 @@ void TimeSeriesCanvas::addDataSource(const char* dataSourceLabel, unsigned char
m_internalData->m_dataSources.push_back(dataSource);
}
void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime)
void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas)
{
if (0==m_internalData->m_canvasInterface)
return;
@@ -113,20 +113,23 @@ void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int sta
m_internalData->m_ticksPerSecond = ticksPerSecond;
m_internalData->m_yScale = yScale;
m_internalData->m_dataSources.clear();
for (int i=0;i<m_internalData->m_width;i++)
if (clearCanvas)
{
for (int j=0;j<m_internalData->m_height;j++)
for (int i=0;i<m_internalData->m_width;i++)
{
for (int j=0;j<m_internalData->m_height;j++)
{
m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
m_internalData->m_backgroundRed,
m_internalData->m_backgroundGreen,
m_internalData->m_backgroundBlue,
m_internalData->m_backgroundAlpha);
m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
m_internalData->m_backgroundRed,
m_internalData->m_backgroundGreen,
m_internalData->m_backgroundBlue,
m_internalData->m_backgroundAlpha);
}
}
}
float zeroPixelCoord = m_internalData->m_zero;
float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
@@ -207,7 +210,7 @@ void TimeSeriesCanvas::shift1PixelToLeft()
int countdown = resetVal;
//shift pixture one pixel to the left
for (int j=0;j<m_internalData->m_height-48;j++)
for (int j=50;j<m_internalData->m_height-48;j++)
{
for (int i=40;i<this->m_internalData->m_width;i++)
{

View File

@@ -6,17 +6,17 @@ class TimeSeriesCanvas
protected:
struct TimeSeriesInternalData* m_internalData;
void shift1PixelToLeft();
void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
public:
TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
virtual ~TimeSeriesCanvas();
void setupTimeSeries(float yScale, int ticksPerSecond, int startTime);
void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
float getCurrentTime() const;
void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
virtual void nextTick();

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@@ -0,0 +1,218 @@
#include "TinyVRGui.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../ExampleBrowser/GwenGuiSupport/GraphingTexture.h"
#include "../CommonInterfaces/Common2dCanvasInterface.h"
#include "../RenderingExamples/TimeSeriesCanvas.h"
#include "../RenderingExamples/TimeSeriesFontData.h"
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
struct TestCanvasInterface2 : public Common2dCanvasInterface
{
b3AlignedObjectArray<unsigned char>& m_texelsRGB;
int m_width;
int m_height;
TestCanvasInterface2(b3AlignedObjectArray<unsigned char>& texelsRGB, int width, int height)
:m_width(width),
m_height(height),
m_texelsRGB(texelsRGB)
{
}
virtual ~TestCanvasInterface2()
{}
virtual int createCanvas(const char* canvasName, int width, int height)
{
return 0;
}
virtual void destroyCanvas(int canvasId)
{
}
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
{
if (x>=0 && x<m_width && y>=0 && y<m_height)
{
m_texelsRGB[(x+y*m_width)*3+0] = red;
m_texelsRGB[(x+y*m_width)*3+1] = green;
m_texelsRGB[(x+y*m_width)*3+2] = blue;
}
}
virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)
{
if (x>=0 && x<m_width && y>=0 && y<m_height)
{
red = m_texelsRGB[(x+y*m_width)*3+0];
green = m_texelsRGB[(x+y*m_width)*3+1];
blue = m_texelsRGB[(x+y*m_width)*3+2];
}
}
virtual void refreshImageData(int canvasId)
{
}
};
struct TinyVRGuiInternalData
{
CommonRenderInterface* m_renderer;
b3AlignedObjectArray<unsigned char> m_texelsRGB;
TestCanvasInterface2* m_testCanvas;
TimeSeriesCanvas* m_timeSeries;
int m_src;
int m_textureId;
int m_gfxObjectId;
TinyVRGuiInternalData()
:m_renderer(0),
m_testCanvas(0),
m_timeSeries(0),
m_src(-1),
m_textureId(-1),
m_gfxObjectId(-1)
{
}
};
TinyVRGui::TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer)
{
m_data = new TinyVRGuiInternalData;
m_data->m_renderer = renderer;
}
TinyVRGui::~TinyVRGui()
{
delete m_data->m_timeSeries;
delete m_data->m_testCanvas;
delete m_data;
}
bool TinyVRGui::init()
{
{
int width = 256;
int height = 256;
m_data->m_texelsRGB.resize(width*height*3);
for (int i=0;i<width;i++)
for (int j=0;j<height;j++)
{
m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
}
m_data->m_testCanvas = new TestCanvasInterface2(m_data->m_texelsRGB,width,height);
m_data->m_timeSeries = new TimeSeriesCanvas(m_data->m_testCanvas,width,height,"time series");
bool clearCanvas = false;
m_data->m_timeSeries->setupTimeSeries(3,100, 0,clearCanvas);
m_data->m_timeSeries->addDataSource("Some sine wave", 255,0,0);
m_data->m_timeSeries->addDataSource("Some cosine wave", 0,255,0);
m_data->m_timeSeries->addDataSource("Delta Time (*10)", 0,0,255);
m_data->m_timeSeries->addDataSource("Tan", 255,0,255);
m_data->m_timeSeries->addDataSource("Some cosine wave2", 255,255,0);
m_data->m_timeSeries->addDataSource("Empty source2", 255,0,255);
m_data->m_textureId = m_data->m_renderer->registerTexture(&m_data->m_texelsRGB[0],width,height);
{
const char* fileName = "cube.obj";//"textured_sphere_smooth.obj";
//fileName = "cube.obj";
int shapeId = -1;
b3ImportMeshData meshData;
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
{
shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
meshData.m_gfxShape->m_numIndices,
B3_GL_TRIANGLES,
m_data->m_textureId);
float position[4]={0,0,2,1};
float orn[4]={0,0,0,1};
float color[4]={1,1,1,1};
float scaling[4]={.1,.1,.1,1};
m_data->m_gfxObjectId = m_data->m_renderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
m_data->m_renderer->writeTransforms();
meshData.m_gfxShape->m_scaling[0] = scaling[0];
meshData.m_gfxShape->m_scaling[1] = scaling[1];
meshData.m_gfxShape->m_scaling[2] = scaling[2];
delete meshData.m_gfxShape;
delete meshData.m_textureImage;
}
}
}
m_data->m_renderer->writeTransforms();
return true;
}
void TinyVRGui::tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform)
{
float time = m_data->m_timeSeries->getCurrentTime();
float v = sinf(time);
m_data->m_timeSeries->insertDataAtCurrentTime(v,0,true);
v = cosf(time);
m_data->m_timeSeries->insertDataAtCurrentTime(v,1,true);
v = tanf(time);
m_data->m_timeSeries->insertDataAtCurrentTime(v,3,true);
m_data->m_timeSeries->insertDataAtCurrentTime(deltaTime*10,2,true);
m_data->m_timeSeries->nextTick();
m_data->m_renderer->updateTexture(m_data->m_textureId,&m_data->m_texelsRGB[0]);
m_data->m_renderer->writeSingleInstanceTransformToCPU(guiWorldTransform.getOrigin(),guiWorldTransform.getRotation(),m_data->m_gfxObjectId);
m_data->m_renderer->writeTransforms();
}
void TinyVRGui::clearTextArea()
{
int width = 256;
int height = 50;
for (int i=0;i<width;i++)
for (int j=0;j<height;j++)
{
m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
}
}
void TinyVRGui::grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
{
m_data->m_timeSeries->grapicalPrintf(str,sTimeSeriesFontData,rasterposx,rasterposy,red,green,blue,alpha);
}

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@@ -0,0 +1,25 @@
#ifndef TINY_VR_GUI_H
#define TINY_VR_GUI_H
#include "Bullet3Common/b3Transform.h"
class TinyVRGui
{
struct TinyVRGuiInternalData* m_data;
public:
TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer);
virtual ~TinyVRGui();
bool init();
void tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform);
void clearTextArea();
void grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
};
#endif //TINY_VR_GUI_H