don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -6,17 +6,17 @@ class TimeSeriesCanvas
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protected:
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struct TimeSeriesInternalData* m_internalData;
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void shift1PixelToLeft();
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void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
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public:
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TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
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virtual ~TimeSeriesCanvas();
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime);
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
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void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
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void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
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float getCurrentTime() const;
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void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
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virtual void nextTick();
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