don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -5,6 +5,7 @@
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#include "../CommonInterfaces/Common2dCanvasInterface.h"
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#include "SharedMemoryCommon.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "PhysicsClientC_API.h"
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#include "PhysicsClient.h"
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//#include "SharedMemoryCommands.h"
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