don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -231,6 +231,9 @@ if os.is("Windows") then
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../RenderingExamples/TinyVRGui.cpp",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
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