don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
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@@ -1118,7 +1118,7 @@ static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodyS
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}
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#endif
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#include "Bullet3Common/b3Logging.h"
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void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
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{
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#if 1
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