don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
This commit is contained in:
@@ -14,7 +14,6 @@ subject to the following restrictions:
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*/
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#include "BasicExample.h"
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#include "btBulletDynamicsCommon.h"
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@@ -446,9 +446,15 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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virtual void renderScene()
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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}
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m_guiHelper->render(m_dynamicsWorld);
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{
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m_guiHelper->render(m_dynamicsWorld);
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}
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}
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};
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@@ -131,7 +131,7 @@ SET(BulletExampleBrowser_SRCS
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../SharedMemory/TinyRendererVisualShapeConverter.h
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../SharedMemory/IKTrajectoryHelper.cpp
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../SharedMemory/IKTrajectoryHelper.h
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../RenderingExamples/TinyRendererSetup.cpp
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../SharedMemory/PhysicsServer.cpp
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../SharedMemory/PhysicsClientSharedMemory.cpp
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../SharedMemory/PhysicsClient.cpp
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@@ -208,10 +208,16 @@ SET(BulletExampleBrowser_SRCS
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../MultiThreading/b3PosixThreadSupport.cpp
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../MultiThreading/b3Win32ThreadSupport.cpp
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../MultiThreading/b3ThreadSupportInterface.cpp
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../RenderingExamples/TinyRendererSetup.cpp
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../RenderingExamples/TimeSeriesCanvas.cpp
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../RenderingExamples/TimeSeriesCanvas.h
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../RenderingExamples/TimeSeriesFontData.cpp
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../RenderingExamples/TimeSeriesFontData.h
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../RenderingExamples/DynamicTexturedCubeDemo.cpp
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../RenderingExamples/DynamicTexturedCubeDemo.h
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../RenderingExamples/TinyVRGui.cpp
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../RenderingExamples/TinyVRGui.h
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../RoboticsLearning/GripperGraspExample.cpp
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../RoboticsLearning/GripperGraspExample.h
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../RoboticsLearning/b3RobotSimAPI.cpp
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@@ -6,7 +6,7 @@
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#include "../RenderingExamples/CoordinateSystemDemo.h"
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#include "../RenderingExamples/RaytracerSetup.h"
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#include "../RenderingExamples/TinyRendererSetup.h"
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#include "../RenderingExamples/DynamicTexturedCubeDemo.h"
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#include "../ForkLift/ForkLiftDemo.h"
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#include "../BasicDemo/BasicExample.h"
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#include "../Planar2D/Planar2D.h"
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@@ -290,6 +290,9 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"CoordinateSystemDemo","Show the axis and positive rotation direction around the axis.", CoordinateSystemCreateFunc),
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ExampleEntry(1,"Time Series", "Render some value(s) in a 2D graph window, shifting to the left", TimeSeriesCreateFunc),
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ExampleEntry(1,"TinyRenderer", "Very small software renderer.", TinyRendererCreateFunc),
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ExampleEntry(1,"Dynamic Texture", "Dynamic updated textured applied to a cube.", DynamicTexturedCubeDemoCreateFunc),
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//Extended Tutorials Added by Mobeen
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ExampleEntry(0,"Extended Tutorials"),
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@@ -1087,7 +1087,7 @@ bool OpenGLExampleBrowser::requestedExit()
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void OpenGLExampleBrowser::update(float deltaTime)
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{
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B3_PROFILE("OpenGLExampleBrowser::update");
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assert(glGetError()==GL_NO_ERROR);
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s_instancingRenderer->init();
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DrawGridData dg;
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@@ -1139,9 +1139,11 @@ void OpenGLExampleBrowser::update(float deltaTime)
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singleStepSimulation = false;
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//printf("---------------------------------------------------\n");
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//printf("Framecount = %d\n",frameCount);
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B3_PROFILE("sCurrentDemo->stepSimulation");
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if (gFixedTimeStep>0)
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{
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sCurrentDemo->stepSimulation(gFixedTimeStep);
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} else
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{
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@@ -1167,7 +1169,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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sCurrentDemo->renderScene();
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}
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{
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B3_PROFILE("physicsDebugDraw");
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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sCurrentDemo->physicsDebugDraw(gDebugDrawFlags);
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}
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@@ -1179,6 +1181,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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if (gui2 && s_guiHelper && s_guiHelper->getRenderInterface() && s_guiHelper->getRenderInterface()->getActiveCamera())
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{
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B3_PROFILE("setStatusBarMessage");
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char msg[1024];
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float camDist = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraDistance();
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float pitch = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPitch();
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@@ -1194,6 +1197,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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static int toggle = 1;
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if (renderGui)
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{
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B3_PROFILE("renderGui");
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// if (!pauseSimulation)
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// processProfileData(s_profWindow,false);
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@@ -1202,7 +1206,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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saveOpenGLState(s_instancingRenderer->getScreenWidth(), s_instancingRenderer->getScreenHeight());
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}
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BT_PROFILE("Draw Gwen GUI");
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if (m_internalData->m_gui)
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{
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m_internalData->m_gui->draw(s_instancingRenderer->getScreenWidth(), s_instancingRenderer->getScreenHeight());
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@@ -1237,6 +1241,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
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if (gui2)
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{
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B3_PROFILE("forceUpdateScrollBars");
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gui2->forceUpdateScrollBars();
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}
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@@ -289,18 +289,25 @@ void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWor
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return;
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int numCollisionObjects = rbWorld->getNumCollisionObjects();
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for (int i = 0; i<numCollisionObjects; i++)
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{
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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B3_PROFILE("write all InstanceTransformToCPU");
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for (int i = 0; i<numCollisionObjects; i++)
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{
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m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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B3_PROFILE("writeSingleInstanceTransformToCPU");
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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{
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m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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}
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}
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}
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m_data->m_glApp->m_renderer->writeTransforms();
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{
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B3_PROFILE("writeTransforms");
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m_data->m_glApp->m_renderer->writeTransforms();
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}
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}
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@@ -54,7 +54,6 @@ project "App_BulletExampleBrowser"
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../RenderingExamples/TinyRendererSetup.cpp",
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"../SharedMemory/IKTrajectoryHelper.cpp",
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"../SharedMemory/IKTrajectoryHelper.h",
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"../SharedMemory/PhysicsClientC_API.cpp",
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@@ -413,17 +413,32 @@ void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, fl
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void GLInstancingRenderer::writeTransforms()
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{
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b3Assert(glGetError() ==GL_NO_ERROR);
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{
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B3_PROFILE("b3Assert(glGetError() 1");
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b3Assert(glGetError() ==GL_NO_ERROR);
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}
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{
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B3_PROFILE("glBindBuffer");
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
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}
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{
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B3_PROFILE("glFlush()");
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//without the flush, the glBufferSubData can spike to really slow (seconds slow)
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glFlush();
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}
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
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//glFlush();
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b3Assert(glGetError() ==GL_NO_ERROR);
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{
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B3_PROFILE("b3Assert(glGetError() 2");
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b3Assert(glGetError() ==GL_NO_ERROR);
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}
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#ifdef B3_DEBUG
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{
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//B3_PROFILE("m_data->m_totalNumInstances == totalNumInstances");
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int totalNumInstances= 0;
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for (int k=0;k<m_graphicsInstances.size();k++)
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{
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@@ -440,14 +455,29 @@ void GLInstancingRenderer::writeTransforms()
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// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3);
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#if 1
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{
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// printf("m_data->m_totalNumInstances = %d\n", m_data->m_totalNumInstances);
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{
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B3_PROFILE("glBufferSubData pos");
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,m_data->m_totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_positions_ptr[0]);
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}
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{
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B3_PROFILE("glBufferSubData orn");
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_quaternion_ptr[0]);
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}
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{
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B3_PROFILE("glBufferSubData color");
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, m_data->m_totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_colors_ptr[0]);
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}
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{
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B3_PROFILE("glBufferSubData scale");
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glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*3,
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&m_data->m_instance_scale_ptr[0]);
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}
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}
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#else
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char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
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@@ -517,9 +547,15 @@ void GLInstancingRenderer::writeTransforms()
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#endif
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glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
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{
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B3_PROFILE("glBindBuffer 2");
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glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
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}
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b3Assert(glGetError() ==GL_NO_ERROR);
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{
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B3_PROFILE("b3Assert(glGetError() 4");
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b3Assert(glGetError() ==GL_NO_ERROR);
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}
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}
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@@ -686,9 +722,13 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
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char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
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int vertexStrideInBytes = 9*sizeof(float);
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int sz = numvertices*vertexStrideInBytes;
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#if 0
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char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
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#ifdef B3_DEBUG
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int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz;
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b3Assert(totalUsed<m_data->m_maxShapeCapacityInBytes);
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@@ -696,6 +736,10 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
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memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz);
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glUnmapBuffer( GL_ARRAY_BUFFER);
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#else
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glBufferSubData( GL_ARRAY_BUFFER,vertexStrideInBytes*gfxObj->m_vertexArrayOffset,sz,
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vertices);
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#endif
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glGenBuffers(1, &gfxObj->m_index_vbo);
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@@ -1465,7 +1509,7 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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#endif//OLD_SHADOWMAP_INIT
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -36,11 +36,9 @@ void main(void)
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//float bias = 0.005f;
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float bias = 0.0001*tan(acos(intensity));
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bias = clamp(bias, 0,0.01);
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float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));
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float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z)/ShadowCoord.w));
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intensity = 0.7*intensity + 0.3*intensity*visibility;
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@@ -30,9 +30,8 @@ static const char* useShadowMapInstancingFragmentShader= \
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" \n"
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" //float bias = 0.005f;\n"
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" \n"
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" float bias = 0.0001*tan(acos(intensity));\n"
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" bias = clamp(bias, 0,0.01);\n"
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" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));\n"
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" \n"
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" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z)/ShadowCoord.w));\n"
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" \n"
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" intensity = 0.7*intensity + 0.3*intensity*visibility;\n"
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" \n"
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@@ -173,6 +173,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,128*1024*1024);
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m_primRenderer = new GLPrimitiveRenderer(width,height);
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m_renderer = m_instancingRenderer ;
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152
examples/RenderingExamples/DynamicTexturedCubeDemo.cpp
Normal file
152
examples/RenderingExamples/DynamicTexturedCubeDemo.cpp
Normal file
@@ -0,0 +1,152 @@
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#include "DynamicTexturedCubeDemo.h"
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#include "Bullet3Common/b3Logging.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "GwenGuiSupport/GraphingTexture.h"
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#include "../CommonInterfaces/Common2dCanvasInterface.h"
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#include "../RenderingExamples/TimeSeriesCanvas.h"
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#include "../RenderingExamples/TimeSeriesFontData.h"
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#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "TinyVRGui.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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class DynamicTexturedCubeDemo : public CommonExampleInterface
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{
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CommonGraphicsApp* m_app;
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float m_x;
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float m_y;
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float m_z;
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b3AlignedObjectArray<int> m_movingInstances;
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|
||||
|
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TinyVRGui* m_tinyVrGUI;
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||||
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||||
enum
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||||
{
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numCubesX = 1,
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numCubesY = 1
|
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};
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public:
|
||||
|
||||
DynamicTexturedCubeDemo(CommonGraphicsApp* app)
|
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:m_app(app),
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m_x(0),
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m_y(0),
|
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m_z(0),
|
||||
m_tinyVrGUI(0)
|
||||
{
|
||||
m_app->setUpAxis(2);
|
||||
|
||||
{
|
||||
b3Vector3 extents=b3MakeVector3(100,100,100);
|
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extents[m_app->getUpAxis()]=1;
|
||||
|
||||
int xres = 20;
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int yres = 20;
|
||||
|
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b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.5,1);
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b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
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m_app->registerGrid(xres, yres, color0, color1);
|
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}
|
||||
|
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ComboBoxParams comboParams;
|
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comboParams.m_comboboxId = 0;
|
||||
comboParams.m_numItems = 0;
|
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comboParams.m_startItem = 0;
|
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comboParams.m_callback = 0;//MyComboBoxCallback;
|
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comboParams.m_userPointer = 0;//this;
|
||||
|
||||
|
||||
m_tinyVrGUI = new TinyVRGui(comboParams,m_app->m_renderer);
|
||||
m_tinyVrGUI->init();
|
||||
|
||||
m_app->m_renderer->writeTransforms();
|
||||
}
|
||||
virtual ~DynamicTexturedCubeDemo()
|
||||
{
|
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delete m_tinyVrGUI;
|
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m_app->m_renderer->enableBlend(false);
|
||||
}
|
||||
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawMode)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void initPhysics()
|
||||
{
|
||||
}
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
static b3Transform tr = b3Transform::getIdentity();
|
||||
static b3Scalar t = 0.f;
|
||||
t+=deltaTime;
|
||||
tr.setOrigin(b3MakeVector3(0.,0.,2.)+b3MakeVector3(0.,0.,0.02*b3Sin(t)));
|
||||
|
||||
m_tinyVrGUI->tick(deltaTime,tr);
|
||||
|
||||
m_app->m_renderer->writeTransforms();
|
||||
|
||||
}
|
||||
virtual void renderScene()
|
||||
{
|
||||
|
||||
m_app->m_renderer->renderScene();
|
||||
}
|
||||
|
||||
|
||||
virtual void physicsDebugDraw()
|
||||
{
|
||||
|
||||
}
|
||||
virtual bool mouseMoveCallback(float x,float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool keyboardCallback(int key, int state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 1.15;
|
||||
float pitch = 396;
|
||||
float yaw = 33.7;
|
||||
float targetPos[3]={-0.5,0.7,1.45};
|
||||
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
|
||||
{
|
||||
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new DynamicTexturedCubeDemo(options.m_guiHelper->getAppInterface());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
6
examples/RenderingExamples/DynamicTexturedCubeDemo.h
Normal file
6
examples/RenderingExamples/DynamicTexturedCubeDemo.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef DYNAMIC_TEXTURED_CUBE_DEMO_H
|
||||
#define DYNAMIC_TEXTURED_CUBE_DEMO_H
|
||||
|
||||
class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //DYNAMIC_TEXTURED_CUBE_DEMO_H
|
||||
@@ -104,7 +104,7 @@ void TimeSeriesCanvas::addDataSource(const char* dataSourceLabel, unsigned char
|
||||
m_internalData->m_dataSources.push_back(dataSource);
|
||||
|
||||
}
|
||||
void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime)
|
||||
void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas)
|
||||
{
|
||||
if (0==m_internalData->m_canvasInterface)
|
||||
return;
|
||||
@@ -113,20 +113,23 @@ void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int sta
|
||||
m_internalData->m_ticksPerSecond = ticksPerSecond;
|
||||
m_internalData->m_yScale = yScale;
|
||||
m_internalData->m_dataSources.clear();
|
||||
for (int i=0;i<m_internalData->m_width;i++)
|
||||
|
||||
if (clearCanvas)
|
||||
{
|
||||
for (int j=0;j<m_internalData->m_height;j++)
|
||||
for (int i=0;i<m_internalData->m_width;i++)
|
||||
{
|
||||
for (int j=0;j<m_internalData->m_height;j++)
|
||||
{
|
||||
|
||||
m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
|
||||
m_internalData->m_backgroundRed,
|
||||
m_internalData->m_backgroundGreen,
|
||||
m_internalData->m_backgroundBlue,
|
||||
m_internalData->m_backgroundAlpha);
|
||||
m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
|
||||
m_internalData->m_backgroundRed,
|
||||
m_internalData->m_backgroundGreen,
|
||||
m_internalData->m_backgroundBlue,
|
||||
m_internalData->m_backgroundAlpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float zeroPixelCoord = m_internalData->m_zero;
|
||||
float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
|
||||
|
||||
@@ -207,7 +210,7 @@ void TimeSeriesCanvas::shift1PixelToLeft()
|
||||
int countdown = resetVal;
|
||||
|
||||
//shift pixture one pixel to the left
|
||||
for (int j=0;j<m_internalData->m_height-48;j++)
|
||||
for (int j=50;j<m_internalData->m_height-48;j++)
|
||||
{
|
||||
for (int i=40;i<this->m_internalData->m_width;i++)
|
||||
{
|
||||
|
||||
@@ -6,17 +6,17 @@ class TimeSeriesCanvas
|
||||
protected:
|
||||
struct TimeSeriesInternalData* m_internalData;
|
||||
void shift1PixelToLeft();
|
||||
void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
|
||||
virtual ~TimeSeriesCanvas();
|
||||
|
||||
void setupTimeSeries(float yScale, int ticksPerSecond, int startTime);
|
||||
void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
|
||||
void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
|
||||
void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
|
||||
float getCurrentTime() const;
|
||||
void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
|
||||
|
||||
virtual void nextTick();
|
||||
|
||||
|
||||
218
examples/RenderingExamples/TinyVRGui.cpp
Normal file
218
examples/RenderingExamples/TinyVRGui.cpp
Normal file
@@ -0,0 +1,218 @@
|
||||
#include "TinyVRGui.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "../ExampleBrowser/GwenGuiSupport/GraphingTexture.h"
|
||||
|
||||
#include "../CommonInterfaces/Common2dCanvasInterface.h"
|
||||
#include "../RenderingExamples/TimeSeriesCanvas.h"
|
||||
#include "../RenderingExamples/TimeSeriesFontData.h"
|
||||
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
|
||||
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
|
||||
|
||||
struct TestCanvasInterface2 : public Common2dCanvasInterface
|
||||
{
|
||||
b3AlignedObjectArray<unsigned char>& m_texelsRGB;
|
||||
int m_width;
|
||||
int m_height;
|
||||
|
||||
TestCanvasInterface2(b3AlignedObjectArray<unsigned char>& texelsRGB, int width, int height)
|
||||
:m_width(width),
|
||||
m_height(height),
|
||||
m_texelsRGB(texelsRGB)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~TestCanvasInterface2()
|
||||
{}
|
||||
virtual int createCanvas(const char* canvasName, int width, int height)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
virtual void destroyCanvas(int canvasId)
|
||||
{
|
||||
}
|
||||
virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
|
||||
{
|
||||
if (x>=0 && x<m_width && y>=0 && y<m_height)
|
||||
{
|
||||
m_texelsRGB[(x+y*m_width)*3+0] = red;
|
||||
m_texelsRGB[(x+y*m_width)*3+1] = green;
|
||||
m_texelsRGB[(x+y*m_width)*3+2] = blue;
|
||||
}
|
||||
}
|
||||
virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)
|
||||
{
|
||||
if (x>=0 && x<m_width && y>=0 && y<m_height)
|
||||
{
|
||||
red = m_texelsRGB[(x+y*m_width)*3+0];
|
||||
green = m_texelsRGB[(x+y*m_width)*3+1];
|
||||
blue = m_texelsRGB[(x+y*m_width)*3+2];
|
||||
}
|
||||
}
|
||||
|
||||
virtual void refreshImageData(int canvasId)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct TinyVRGuiInternalData
|
||||
{
|
||||
CommonRenderInterface* m_renderer;
|
||||
|
||||
b3AlignedObjectArray<unsigned char> m_texelsRGB;
|
||||
TestCanvasInterface2* m_testCanvas;
|
||||
TimeSeriesCanvas* m_timeSeries;
|
||||
int m_src;
|
||||
int m_textureId;
|
||||
int m_gfxObjectId;
|
||||
|
||||
TinyVRGuiInternalData()
|
||||
:m_renderer(0),
|
||||
m_testCanvas(0),
|
||||
m_timeSeries(0),
|
||||
m_src(-1),
|
||||
m_textureId(-1),
|
||||
m_gfxObjectId(-1)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
TinyVRGui::TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer)
|
||||
{
|
||||
m_data = new TinyVRGuiInternalData;
|
||||
m_data->m_renderer = renderer;
|
||||
|
||||
|
||||
}
|
||||
|
||||
TinyVRGui::~TinyVRGui()
|
||||
{
|
||||
delete m_data->m_timeSeries;
|
||||
delete m_data->m_testCanvas;
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
bool TinyVRGui::init()
|
||||
{
|
||||
{
|
||||
|
||||
|
||||
int width = 256;
|
||||
int height = 256;
|
||||
m_data->m_texelsRGB.resize(width*height*3);
|
||||
for (int i=0;i<width;i++)
|
||||
for (int j=0;j<height;j++)
|
||||
{
|
||||
m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
|
||||
m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
|
||||
m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
|
||||
}
|
||||
|
||||
m_data->m_testCanvas = new TestCanvasInterface2(m_data->m_texelsRGB,width,height);
|
||||
m_data->m_timeSeries = new TimeSeriesCanvas(m_data->m_testCanvas,width,height,"time series");
|
||||
|
||||
|
||||
bool clearCanvas = false;
|
||||
|
||||
m_data->m_timeSeries->setupTimeSeries(3,100, 0,clearCanvas);
|
||||
m_data->m_timeSeries->addDataSource("Some sine wave", 255,0,0);
|
||||
m_data->m_timeSeries->addDataSource("Some cosine wave", 0,255,0);
|
||||
m_data->m_timeSeries->addDataSource("Delta Time (*10)", 0,0,255);
|
||||
m_data->m_timeSeries->addDataSource("Tan", 255,0,255);
|
||||
m_data->m_timeSeries->addDataSource("Some cosine wave2", 255,255,0);
|
||||
m_data->m_timeSeries->addDataSource("Empty source2", 255,0,255);
|
||||
|
||||
m_data->m_textureId = m_data->m_renderer->registerTexture(&m_data->m_texelsRGB[0],width,height);
|
||||
|
||||
{
|
||||
|
||||
const char* fileName = "cube.obj";//"textured_sphere_smooth.obj";
|
||||
//fileName = "cube.obj";
|
||||
|
||||
int shapeId = -1;
|
||||
|
||||
b3ImportMeshData meshData;
|
||||
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
|
||||
{
|
||||
|
||||
|
||||
shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||
meshData.m_gfxShape->m_numvertices,
|
||||
&meshData.m_gfxShape->m_indices->at(0),
|
||||
meshData.m_gfxShape->m_numIndices,
|
||||
B3_GL_TRIANGLES,
|
||||
m_data->m_textureId);
|
||||
|
||||
float position[4]={0,0,2,1};
|
||||
float orn[4]={0,0,0,1};
|
||||
float color[4]={1,1,1,1};
|
||||
float scaling[4]={.1,.1,.1,1};
|
||||
|
||||
m_data->m_gfxObjectId = m_data->m_renderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
m_data->m_renderer->writeTransforms();
|
||||
|
||||
|
||||
|
||||
meshData.m_gfxShape->m_scaling[0] = scaling[0];
|
||||
meshData.m_gfxShape->m_scaling[1] = scaling[1];
|
||||
meshData.m_gfxShape->m_scaling[2] = scaling[2];
|
||||
|
||||
|
||||
delete meshData.m_gfxShape;
|
||||
delete meshData.m_textureImage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_data->m_renderer->writeTransforms();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void TinyVRGui::tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform)
|
||||
{
|
||||
float time = m_data->m_timeSeries->getCurrentTime();
|
||||
float v = sinf(time);
|
||||
m_data->m_timeSeries->insertDataAtCurrentTime(v,0,true);
|
||||
v = cosf(time);
|
||||
m_data->m_timeSeries->insertDataAtCurrentTime(v,1,true);
|
||||
v = tanf(time);
|
||||
m_data->m_timeSeries->insertDataAtCurrentTime(v,3,true);
|
||||
m_data->m_timeSeries->insertDataAtCurrentTime(deltaTime*10,2,true);
|
||||
|
||||
m_data->m_timeSeries->nextTick();
|
||||
|
||||
m_data->m_renderer->updateTexture(m_data->m_textureId,&m_data->m_texelsRGB[0]);
|
||||
m_data->m_renderer->writeSingleInstanceTransformToCPU(guiWorldTransform.getOrigin(),guiWorldTransform.getRotation(),m_data->m_gfxObjectId);
|
||||
m_data->m_renderer->writeTransforms();
|
||||
}
|
||||
|
||||
void TinyVRGui::clearTextArea()
|
||||
{
|
||||
int width = 256;
|
||||
int height = 50;
|
||||
for (int i=0;i<width;i++)
|
||||
for (int j=0;j<height;j++)
|
||||
{
|
||||
m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
|
||||
m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
|
||||
m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
void TinyVRGui::grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
|
||||
{
|
||||
m_data->m_timeSeries->grapicalPrintf(str,sTimeSeriesFontData,rasterposx,rasterposy,red,green,blue,alpha);
|
||||
}
|
||||
|
||||
25
examples/RenderingExamples/TinyVRGui.h
Normal file
25
examples/RenderingExamples/TinyVRGui.h
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
#ifndef TINY_VR_GUI_H
|
||||
#define TINY_VR_GUI_H
|
||||
|
||||
#include "Bullet3Common/b3Transform.h"
|
||||
|
||||
class TinyVRGui
|
||||
{
|
||||
struct TinyVRGuiInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer);
|
||||
virtual ~TinyVRGui();
|
||||
|
||||
bool init();
|
||||
void tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform);
|
||||
|
||||
void clearTextArea();
|
||||
void grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //TINY_VR_GUI_H
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "../CommonInterfaces/Common2dCanvasInterface.h"
|
||||
#include "SharedMemoryCommon.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
|
||||
#include "PhysicsClientC_API.h"
|
||||
#include "PhysicsClient.h"
|
||||
//#include "SharedMemoryCommands.h"
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "SharedMemoryCommands.h"
|
||||
|
||||
|
||||
//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
|
||||
btVector3 gLastPickPos(0, 0, 0);
|
||||
bool gCloseToKuka=false;
|
||||
@@ -403,6 +404,8 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
btMultiBody* m_kukaGripperMultiBody;
|
||||
btMultiBodyPoint2Point* m_kukaGripperRevolute1;
|
||||
btMultiBodyPoint2Point* m_kukaGripperRevolute2;
|
||||
|
||||
|
||||
int m_huskyId;
|
||||
int m_KukaId;
|
||||
int m_sphereId;
|
||||
@@ -457,6 +460,10 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
:m_hasGround(false),
|
||||
m_gripperRigidbodyFixed(0),
|
||||
m_gripperMultiBody(0),
|
||||
m_kukaGripperFixed(0),
|
||||
m_kukaGripperMultiBody(0),
|
||||
m_kukaGripperRevolute1(0),
|
||||
m_kukaGripperRevolute2(0),
|
||||
m_allowRealTimeSimulation(false),
|
||||
m_huskyId(-1),
|
||||
m_KukaId(-1),
|
||||
@@ -1363,7 +1370,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
///this is a very rudimentary way to save the state of the world, for scene authoring
|
||||
///many todo's, for example save the state of motor controllers etc.
|
||||
|
||||
if (clientCmd.m_sdfArguments.m_sdfFileName)
|
||||
|
||||
{
|
||||
//saveWorld(clientCmd.m_sdfArguments.m_sdfFileName);
|
||||
|
||||
@@ -3128,6 +3135,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
|
||||
gBufferServerToClient.resize(SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE);
|
||||
int bodyId = 0;
|
||||
|
||||
|
||||
if (gCreateObjectSimVR >= 0)
|
||||
{
|
||||
gCreateObjectSimVR = -1;
|
||||
@@ -3317,7 +3325,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
|
||||
//loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
|
||||
//loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
|
||||
|
||||
loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
|
||||
//loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
|
||||
m_data->m_huskyId = bodyId;
|
||||
|
||||
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
|
||||
|
||||
@@ -12,6 +12,12 @@
|
||||
#include "Bullet3Common/b3Matrix3x3.h"
|
||||
#include "../Utils/b3Clock.h"
|
||||
#include "../MultiThreading/b3ThreadSupportInterface.h"
|
||||
#ifdef BT_ENABLE_VR
|
||||
#include "../RenderingExamples/TinyVRGui.h"
|
||||
#endif//BT_ENABLE_VR
|
||||
|
||||
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
|
||||
#define MAX_VR_CONTROLLERS 8
|
||||
|
||||
@@ -546,6 +552,10 @@ class PhysicsServerExample : public SharedMemoryCommon
|
||||
bool m_replay;
|
||||
int m_options;
|
||||
|
||||
#ifdef BT_ENABLE_VR
|
||||
TinyVRGui* m_tinyVrGui;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
PhysicsServerExample(MultiThreadedOpenGLGuiHelper* helper, SharedMemoryInterface* sharedMem=0, int options=0);
|
||||
@@ -677,6 +687,9 @@ m_wantsShutdown(false),
|
||||
m_isConnected(false),
|
||||
m_replay(false),
|
||||
m_options(options)
|
||||
#ifdef BT_ENABLE_VR
|
||||
,m_tinyVrGui(0)
|
||||
#endif
|
||||
{
|
||||
m_multiThreadedHelper = helper;
|
||||
b3Printf("Started PhysicsServer\n");
|
||||
@@ -686,6 +699,9 @@ m_options(options)
|
||||
|
||||
PhysicsServerExample::~PhysicsServerExample()
|
||||
{
|
||||
#ifdef BT_ENABLE_VR
|
||||
delete m_tinyVrGui;
|
||||
#endif
|
||||
bool deInitializeSharedMemory = true;
|
||||
m_physicsServer.disconnectSharedMemory(deInitializeSharedMemory);
|
||||
m_isConnected = false;
|
||||
@@ -942,7 +958,73 @@ extern double gSubStep;
|
||||
void PhysicsServerExample::renderScene()
|
||||
{
|
||||
B3_PROFILE("PhysicsServerExample::RenderScene");
|
||||
static char line0[1024];
|
||||
static char line1[1024];
|
||||
|
||||
if (gEnableRealTimeSimVR)
|
||||
{
|
||||
|
||||
static int frameCount=0;
|
||||
static btScalar prevTime = m_clock.getTimeSeconds();
|
||||
frameCount++;
|
||||
|
||||
static btScalar worseFps = 1000000;
|
||||
int numFrames = 200;
|
||||
static int count = 0;
|
||||
count++;
|
||||
|
||||
if (0 == (count & 1))
|
||||
{
|
||||
btScalar curTime = m_clock.getTimeSeconds();
|
||||
btScalar fps = 1. / (curTime - prevTime);
|
||||
prevTime = curTime;
|
||||
if (fps < worseFps)
|
||||
{
|
||||
worseFps = fps;
|
||||
}
|
||||
|
||||
if (count > numFrames)
|
||||
{
|
||||
count = 0;
|
||||
sprintf(line0, "fps:%f frame:%d", worseFps, frameCount / 2);
|
||||
sprintf(line1, "drop:%d tscale:%f dt:%f, substep %f)", gDroppedSimulationSteps, simTimeScalingFactor,gDtInSec, gSubStep);
|
||||
gDroppedSimulationSteps = 0;
|
||||
|
||||
worseFps = 1000000;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef BT_ENABLE_VR
|
||||
if (m_tinyVrGui==0)
|
||||
{
|
||||
ComboBoxParams comboParams;
|
||||
comboParams.m_comboboxId = 0;
|
||||
comboParams.m_numItems = 0;
|
||||
comboParams.m_startItem = 0;
|
||||
comboParams.m_callback = 0;//MyComboBoxCallback;
|
||||
comboParams.m_userPointer = 0;//this;
|
||||
|
||||
m_tinyVrGui = new TinyVRGui(comboParams,this->m_multiThreadedHelper->m_childGuiHelper->getRenderInterface());
|
||||
m_tinyVrGui->init();
|
||||
}
|
||||
|
||||
if (m_tinyVrGui)
|
||||
{
|
||||
|
||||
b3Transform tr;tr.setIdentity();
|
||||
tr.setOrigin(b3MakeVector3(gVRController2Pos[0],gVRController2Pos[1],gVRController2Pos[2]));
|
||||
tr.setRotation(b3Quaternion(gVRController2Orn[0],gVRController2Orn[1],gVRController2Orn[2],gVRController2Orn[3]));
|
||||
tr = tr*b3Transform(b3Quaternion(0,0,-SIMD_HALF_PI),b3MakeVector3(0,0,0));
|
||||
b3Scalar dt = 0.01;
|
||||
m_tinyVrGui->clearTextArea();
|
||||
|
||||
m_tinyVrGui->grapicalPrintf(line0,0,0,0,0,0,255);
|
||||
m_tinyVrGui->grapicalPrintf(line1,0,16,255,255,255,255);
|
||||
|
||||
m_tinyVrGui->tick(dt,tr);
|
||||
}
|
||||
#endif//BT_ENABLE_VR
|
||||
}
|
||||
///debug rendering
|
||||
//m_args[0].m_cs->lock();
|
||||
|
||||
@@ -993,38 +1075,6 @@ void PhysicsServerExample::renderScene()
|
||||
B3_PROFILE("Draw Debug HUD");
|
||||
//some little experiment to add text/HUD to a VR camera (HTC Vive/Oculus Rift)
|
||||
|
||||
static int frameCount=0;
|
||||
static btScalar prevTime = m_clock.getTimeSeconds();
|
||||
frameCount++;
|
||||
static char line0[1024];
|
||||
static char line1[1024];
|
||||
|
||||
static btScalar worseFps = 1000000;
|
||||
int numFrames = 200;
|
||||
static int count = 0;
|
||||
count++;
|
||||
|
||||
if (0 == (count & 1))
|
||||
{
|
||||
btScalar curTime = m_clock.getTimeSeconds();
|
||||
btScalar fps = 1. / (curTime - prevTime);
|
||||
prevTime = curTime;
|
||||
if (fps < worseFps)
|
||||
{
|
||||
worseFps = fps;
|
||||
}
|
||||
|
||||
if (count > numFrames)
|
||||
{
|
||||
count = 0;
|
||||
sprintf(line0, "Graphics FPS (worse) = %f, frame %d", worseFps, frameCount / 2);
|
||||
|
||||
sprintf(line1, "Physics Steps = %d, Drop = %d, time scale=%f, dt %f, Substep %f)", gNumSteps, gDroppedSimulationSteps, simTimeScalingFactor,gDtInSec, gSubStep);
|
||||
gDroppedSimulationSteps = 0;
|
||||
|
||||
worseFps = 1000000;
|
||||
}
|
||||
}
|
||||
|
||||
float pos[4];
|
||||
m_guiHelper->getAppInterface()->m_renderer->getActiveCamera()->getCameraTargetPosition(pos);
|
||||
|
||||
@@ -231,6 +231,9 @@ if os.is("Windows") then
|
||||
"../ExampleBrowser/OpenGLGuiHelper.cpp",
|
||||
"../ExampleBrowser/GL_ShapeDrawer.cpp",
|
||||
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
|
||||
"../RenderingExamples/TinyVRGui.cpp",
|
||||
"../RenderingExamples/TimeSeriesCanvas.cpp",
|
||||
"../RenderingExamples/TimeSeriesFontData.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "btMultiBodyJointFeedback.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
#include "Bullet3Common/b3Logging.h"
|
||||
//#include "Bullet3Common/b3Logging.h"
|
||||
// #define INCLUDE_GYRO_TERM
|
||||
|
||||
///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
|
||||
|
||||
@@ -1118,7 +1118,7 @@ static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodyS
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "Bullet3Common/b3Logging.h"
|
||||
|
||||
void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
|
||||
{
|
||||
#if 1
|
||||
|
||||
Reference in New Issue
Block a user