add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.
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data/wav/cardboardbox0.wav
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data/wav/cardboardbox1.wav
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data/wav/cardboardbox2.wav
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