add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.

This commit is contained in:
Erwin Coumans
2017-04-29 10:32:30 -07:00
parent c95a1c9c33
commit 2a2c18e959
10 changed files with 196 additions and 9 deletions

View File

@@ -35,12 +35,16 @@ int main(int argc, char* argv[])
sim->loadURDF("plane.urdf");
MinitaurSetup minitaur;
int minitaurUid = minitaur.setupMinitaur(sim, b3MakeVector3(0,0,.3));
b3RobotSimulatorLoadUrdfFileArgs args;
args.m_startPosition.setValue(0,0,2);
for (int i=0;i<10;i++)
{
args.m_startPosition[0] = 0.5*i;
args.m_startPosition[1] = 0.5*i;
args.m_startPosition[2] = 2+i*2;
int r2d2 = sim->loadURDF("cube.urdf",args);
}
//b3RobotSimulatorLoadUrdfFileArgs args;
//args.m_startPosition.setValue(2,0,1);
//int r2d2 = sim->loadURDF("r2d2.urdf",args);
//b3RobotSimulatorLoadFileResults sdfResults;
@@ -123,8 +127,8 @@ int main(int argc, char* argv[])
yaw+=0.1;
b3Vector3 basePos;
b3Quaternion baseOrn;
sim->getBasePositionAndOrientation(minitaurUid,basePos,baseOrn);
sim->resetDebugVisualizerCamera(distance,yaw,20,basePos);
// sim->getBasePositionAndOrientation(minitaurUid,basePos,baseOrn);
// sim->resetDebugVisualizerCamera(distance,yaw,20,basePos);
}
b3Clock::usleep(1000.*1000.*fixedTimeStep);
}