added replacement for CcdPhysicsEnvironment

This commit is contained in:
ejcoumans
2006-09-26 23:55:35 +00:00
parent 9531ec4b30
commit 2a602aefa1
5 changed files with 441 additions and 6 deletions

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
#define BT_DISCRETE_DYNAMICS_WORLD_H
#include "btDynamicsWorld.h"
class Dispatcher;
class OverlappingPairCache;
class ConstraintSolver;
class SimulationIslandManager;
class TypedConstraint;
struct ContactSolverInfo;
#include <vector>
///btDiscreteDynamicsWorld provides discrete rigid body simulation
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
class btDiscreteDynamicsWorld : public btDynamicsWorld
{
protected:
ConstraintSolver* m_constraintSolver;
SimulationIslandManager* m_islandManager;
std::vector<TypedConstraint*> m_constraints;
void predictUnconstraintMotion(float timeStep);
void integrateTransforms(float timeStep);
void updateAabbs();
void calculateSimulationIslands();
void solveNoncontactConstraints(ContactSolverInfo& solverInfo);
void solveContactConstraints(ContactSolverInfo& solverInfo);
void updateActivationState(float timeStep);
public:
btDiscreteDynamicsWorld(Dispatcher* dispatcher,OverlappingPairCache* pairCache,ConstraintSolver* constraintSolver);
btDiscreteDynamicsWorld();
virtual ~btDiscreteDynamicsWorld();
virtual void stepSimulation( float timeStep);
void addConstraint(TypedConstraint* constraint);
void removeConstraint(TypedConstraint* constraint);
SimulationIslandManager* GetSimulationIslandManager()
{
return m_islandManager;
}
const SimulationIslandManager* GetSimulationIslandManager() const
{
return m_islandManager;
}
CollisionWorld* GetCollisionWorld()
{
return this;
}
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H