Assorted cleanup of compilation warnings. Also fixed some actual errors:

#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
This commit is contained in:
sjbaker
2006-10-01 00:08:09 +00:00
parent 62bdd2bde2
commit 2aaab1ab1a
15 changed files with 30 additions and 42 deletions

View File

@@ -146,14 +146,10 @@ void ConcaveDemo::initPhysics()
totalVerts,(float*) &gVertices[0].x(),vertStride);
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays);
// btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_dynamicsWorld = new btDiscreteDynamicsWorld();