Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
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@@ -146,14 +146,10 @@ void ConcaveDemo::initPhysics()
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totalVerts,(float*) &gVertices[0].x(),vertStride);
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btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays);
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// btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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m_dynamicsWorld = new btDiscreteDynamicsWorld();
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