Assorted cleanup of compilation warnings. Also fixed some actual errors:

#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
This commit is contained in:
sjbaker
2006-10-01 00:08:09 +00:00
parent 62bdd2bde2
commit 2aaab1ab1a
15 changed files with 30 additions and 42 deletions

View File

@@ -479,9 +479,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
//apply an impulse
if (m_dynamicsWorld)
{
float hit[3];
float normal[3];
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
if (rayCallback.HasHit())
@@ -517,8 +514,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
//add a point to point constraint for picking
if (m_dynamicsWorld)
{
float hit[3];
float normal[3];
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
if (rayCallback.HasHit())
@@ -768,7 +763,7 @@ void DemoApplication::renderme()
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);