Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
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@@ -395,8 +395,6 @@ void initCubeVBO ()
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for ( int i = 0 ; i < (noVertexTextureSupport ? 1 : TEX_SIZE) ; i++ )
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for ( int j = 0 ; j < (noVertexTextureSupport ? 1 : TEX_SIZE) ; j++ )
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{
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int n = i * TEX_SIZE + j ;
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/*
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I use the colour data to set which cube is which in
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the physics textures.
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