Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
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@@ -54,7 +54,6 @@ void btSphereBoxCollisionAlgorithm::processCollision (btBroadphaseProxy*,btBroad
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return;
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btSphereShape* sphere0 = (btSphereShape*)m_sphereColObj ->m_collisionShape;
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btBoxShape* box = (btBoxShape*)m_boxColObj->m_collisionShape;
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btVector3 normalOnSurfaceB;
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btVector3 pOnBox,pOnSphere;
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