Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
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@@ -116,7 +116,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
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{
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BEGIN_PROFILE("updateVehicles");
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for (int i=0;i<m_vehicles.size();i++)
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for (unsigned int i=0;i<m_vehicles.size();i++)
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{
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btRaycastVehicle* vehicle = m_vehicles[i];
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vehicle->updateVehicle( timeStep);
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@@ -128,7 +128,7 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
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{
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BEGIN_PROFILE("updateActivationState");
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -326,7 +326,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
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btVector3 colorvec(1,0,0);
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btTransform predictedTrans;
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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@@ -354,7 +354,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
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{
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BEGIN_PROFILE("integrateTransforms");
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btTransform predictedTrans;
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -375,7 +375,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
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void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
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{
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BEGIN_PROFILE("predictUnconstraintMotion");
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -427,4 +427,6 @@ void btDiscreteDynamicsWorld::startProfiling(float timeStep)
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}
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}
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#endif //USE_QUICKPROF
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}
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}
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