Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
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@@ -73,7 +73,7 @@ void btSimpleDynamicsWorld::stepSimulation(float timeStep)
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void btSimpleDynamicsWorld::updateAabbs()
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{
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btTransform predictedTrans;
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -93,7 +93,7 @@ void btSimpleDynamicsWorld::updateAabbs()
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void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
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{
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btTransform predictedTrans;
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -112,7 +112,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
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void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
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{
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for (int i=0;i<m_collisionObjects.size();i++)
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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