Assorted cleanup of compilation warnings. Also fixed some actual errors:

#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
This commit is contained in:
sjbaker
2006-10-01 00:08:09 +00:00
parent 62bdd2bde2
commit 2aaab1ab1a
15 changed files with 30 additions and 42 deletions

View File

@@ -73,7 +73,7 @@ void btSimpleDynamicsWorld::stepSimulation(float timeStep)
void btSimpleDynamicsWorld::updateAabbs()
{
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -93,7 +93,7 @@ void btSimpleDynamicsWorld::updateAabbs()
void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
{
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -112,7 +112,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
{
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);