Assorted cleanup of compilation warnings. Also fixed some actual errors:

#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
This commit is contained in:
sjbaker
2006-10-01 00:08:09 +00:00
parent 62bdd2bde2
commit 2aaab1ab1a
15 changed files with 30 additions and 42 deletions

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@@ -146,14 +146,10 @@ void ConcaveDemo::initPhysics()
totalVerts,(float*) &gVertices[0].x(),vertStride);
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays);
// btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_dynamicsWorld = new btDiscreteDynamicsWorld();

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@@ -52,11 +52,8 @@ void ConstraintDemo::initPhysics()
{
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
//ConstraintSolver* solver = new OdeConstraintSolver;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_dynamicsWorld = new btDiscreteDynamicsWorld();
@@ -80,8 +77,6 @@ void ConstraintDemo::initPhysics()
clientResetScene();
{
int constraintId;
btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS);
btVector3 axisInA(0,0,1);
@@ -110,7 +105,6 @@ void ConstraintDemo::clientMoveAndDisplay()
glFlush();
glutSwapBuffers();
}

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@@ -479,9 +479,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
//apply an impulse
if (m_dynamicsWorld)
{
float hit[3];
float normal[3];
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
if (rayCallback.HasHit())
@@ -517,8 +514,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
//add a point to point constraint for picking
if (m_dynamicsWorld)
{
float hit[3];
float normal[3];
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
if (rayCallback.HasHit())
@@ -768,7 +763,7 @@ void DemoApplication::renderme()
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
yStart += yIncr;
bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);

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@@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "renderTexture.h"
#include "RenderTexture.h"
#include <memory.h>
#include "BMF_FontData.h"

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@@ -51,3 +51,4 @@ public:
};
#endif //RENDER_TEXTURE_H

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@@ -46,7 +46,7 @@ Very basic raytracer, rendering into a texture.
#include "renderTexture.h"
#include "RenderTexture.h"
btVoronoiSimplexSolver simplexSolver;

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@@ -395,8 +395,6 @@ void initCubeVBO ()
for ( int i = 0 ; i < (noVertexTextureSupport ? 1 : TEX_SIZE) ; i++ )
for ( int j = 0 ; j < (noVertexTextureSupport ? 1 : TEX_SIZE) ; j++ )
{
int n = i * TEX_SIZE + j ;
/*
I use the colour data to set which cube is which in
the physics textures.

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@@ -16,11 +16,11 @@ subject to the following restrictions:
#include "btCollisionObject.h"
btCollisionObject::btCollisionObject()
: m_collisionFlags(0),
: m_broadphaseHandle(0),
m_collisionShape(0),
m_collisionFlags(0),
m_activationState1(1),
m_deactivationTime(0.f),
m_broadphaseHandle(0),
m_collisionShape(0),
m_hitFraction(1.f),
m_ccdSweptShereRadius(0.f),
m_ccdSquareMotionTreshold(0.f)

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@@ -54,7 +54,6 @@ void btSphereBoxCollisionAlgorithm::processCollision (btBroadphaseProxy*,btBroad
return;
btSphereShape* sphere0 = (btSphereShape*)m_sphereColObj ->m_collisionShape;
btBoxShape* box = (btBoxShape*)m_boxColObj->m_collisionShape;
btVector3 normalOnSurfaceB;
btVector3 pOnBox,pOnSphere;

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@@ -61,4 +61,5 @@ public:
};
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H

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@@ -16,8 +16,8 @@ subject to the following restrictions:
#include "btConvexShape.h"
btConvexShape::btConvexShape()
:m_collisionMargin(CONVEX_DISTANCE_MARGIN),
m_localScaling(1.f,1.f,1.f)
: m_localScaling(1.f,1.f,1.f),
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
{
}

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@@ -116,7 +116,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
{
BEGIN_PROFILE("updateVehicles");
for (int i=0;i<m_vehicles.size();i++)
for (unsigned int i=0;i<m_vehicles.size();i++)
{
btRaycastVehicle* vehicle = m_vehicles[i];
vehicle->updateVehicle( timeStep);
@@ -128,7 +128,7 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
{
BEGIN_PROFILE("updateActivationState");
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -326,7 +326,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
btVector3 colorvec(1,0,0);
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -354,7 +354,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
{
BEGIN_PROFILE("integrateTransforms");
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -375,7 +375,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
{
BEGIN_PROFILE("predictUnconstraintMotion");
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -427,4 +427,6 @@ void btDiscreteDynamicsWorld::startProfiling(float timeStep)
}
}
#endif //USE_QUICKPROF
}
}

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@@ -289,3 +289,4 @@ public:
#endif

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@@ -73,7 +73,7 @@ void btSimpleDynamicsWorld::stepSimulation(float timeStep)
void btSimpleDynamicsWorld::updateAabbs()
{
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -93,7 +93,7 @@ void btSimpleDynamicsWorld::updateAabbs()
void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
{
btTransform predictedTrans;
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -112,7 +112,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
{
for (int i=0;i<m_collisionObjects.size();i++)
for (unsigned int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);

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@@ -683,4 +683,5 @@ std::string btProfiler::createStatsString(BlockTimingMethod method)
#endif //USE_QUICKPROF
#endif //QUICK_PROF_H
#endif //QUICK_PROF_H