Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
This commit is contained in:
@@ -146,14 +146,10 @@ void ConcaveDemo::initPhysics()
|
||||
totalVerts,(float*) &gVertices[0].x(),vertStride);
|
||||
|
||||
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays);
|
||||
|
||||
|
||||
|
||||
// btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
|
||||
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld();
|
||||
|
||||
|
||||
@@ -52,11 +52,8 @@ void ConstraintDemo::initPhysics()
|
||||
{
|
||||
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
//ConstraintSolver* solver = new OdeConstraintSolver;
|
||||
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
|
||||
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
|
||||
//btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld();
|
||||
|
||||
@@ -80,8 +77,6 @@ void ConstraintDemo::initPhysics()
|
||||
clientResetScene();
|
||||
|
||||
{
|
||||
int constraintId;
|
||||
|
||||
btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS);
|
||||
btVector3 axisInA(0,0,1);
|
||||
|
||||
@@ -110,7 +105,6 @@ void ConstraintDemo::clientMoveAndDisplay()
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -479,9 +479,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
||||
//apply an impulse
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
float hit[3];
|
||||
float normal[3];
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
|
||||
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
|
||||
if (rayCallback.HasHit())
|
||||
@@ -517,8 +514,6 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
||||
//add a point to point constraint for picking
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
float hit[3];
|
||||
float normal[3];
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
|
||||
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
|
||||
if (rayCallback.HasHit())
|
||||
@@ -768,7 +763,7 @@ void DemoApplication::renderme()
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
||||
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
||||
|
||||
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "renderTexture.h"
|
||||
#include "RenderTexture.h"
|
||||
#include <memory.h>
|
||||
#include "BMF_FontData.h"
|
||||
|
||||
|
||||
@@ -51,3 +51,4 @@ public:
|
||||
};
|
||||
|
||||
#endif //RENDER_TEXTURE_H
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ Very basic raytracer, rendering into a texture.
|
||||
|
||||
|
||||
|
||||
#include "renderTexture.h"
|
||||
#include "RenderTexture.h"
|
||||
|
||||
btVoronoiSimplexSolver simplexSolver;
|
||||
|
||||
|
||||
@@ -395,8 +395,6 @@ void initCubeVBO ()
|
||||
for ( int i = 0 ; i < (noVertexTextureSupport ? 1 : TEX_SIZE) ; i++ )
|
||||
for ( int j = 0 ; j < (noVertexTextureSupport ? 1 : TEX_SIZE) ; j++ )
|
||||
{
|
||||
int n = i * TEX_SIZE + j ;
|
||||
|
||||
/*
|
||||
I use the colour data to set which cube is which in
|
||||
the physics textures.
|
||||
|
||||
@@ -16,11 +16,11 @@ subject to the following restrictions:
|
||||
#include "btCollisionObject.h"
|
||||
|
||||
btCollisionObject::btCollisionObject()
|
||||
: m_collisionFlags(0),
|
||||
: m_broadphaseHandle(0),
|
||||
m_collisionShape(0),
|
||||
m_collisionFlags(0),
|
||||
m_activationState1(1),
|
||||
m_deactivationTime(0.f),
|
||||
m_broadphaseHandle(0),
|
||||
m_collisionShape(0),
|
||||
m_hitFraction(1.f),
|
||||
m_ccdSweptShereRadius(0.f),
|
||||
m_ccdSquareMotionTreshold(0.f)
|
||||
|
||||
@@ -54,7 +54,6 @@ void btSphereBoxCollisionAlgorithm::processCollision (btBroadphaseProxy*,btBroad
|
||||
return;
|
||||
|
||||
btSphereShape* sphere0 = (btSphereShape*)m_sphereColObj ->m_collisionShape;
|
||||
btBoxShape* box = (btBoxShape*)m_boxColObj->m_collisionShape;
|
||||
|
||||
btVector3 normalOnSurfaceB;
|
||||
btVector3 pOnBox,pOnSphere;
|
||||
|
||||
@@ -61,4 +61,5 @@ public:
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@ subject to the following restrictions:
|
||||
#include "btConvexShape.h"
|
||||
|
||||
btConvexShape::btConvexShape()
|
||||
:m_collisionMargin(CONVEX_DISTANCE_MARGIN),
|
||||
m_localScaling(1.f,1.f,1.f)
|
||||
: m_localScaling(1.f,1.f,1.f),
|
||||
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
|
||||
{
|
||||
BEGIN_PROFILE("updateVehicles");
|
||||
|
||||
for (int i=0;i<m_vehicles.size();i++)
|
||||
for (unsigned int i=0;i<m_vehicles.size();i++)
|
||||
{
|
||||
btRaycastVehicle* vehicle = m_vehicles[i];
|
||||
vehicle->updateVehicle( timeStep);
|
||||
@@ -128,7 +128,7 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
|
||||
{
|
||||
BEGIN_PROFILE("updateActivationState");
|
||||
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
@@ -326,7 +326,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
|
||||
|
||||
btVector3 colorvec(1,0,0);
|
||||
btTransform predictedTrans;
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
|
||||
@@ -354,7 +354,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
|
||||
{
|
||||
BEGIN_PROFILE("integrateTransforms");
|
||||
btTransform predictedTrans;
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
@@ -375,7 +375,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
|
||||
void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
|
||||
{
|
||||
BEGIN_PROFILE("predictUnconstraintMotion");
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
@@ -427,4 +427,6 @@ void btDiscreteDynamicsWorld::startProfiling(float timeStep)
|
||||
}
|
||||
}
|
||||
#endif //USE_QUICKPROF
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -289,3 +289,4 @@ public:
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ void btSimpleDynamicsWorld::stepSimulation(float timeStep)
|
||||
void btSimpleDynamicsWorld::updateAabbs()
|
||||
{
|
||||
btTransform predictedTrans;
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
@@ -93,7 +93,7 @@ void btSimpleDynamicsWorld::updateAabbs()
|
||||
void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
|
||||
{
|
||||
btTransform predictedTrans;
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
@@ -112,7 +112,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
|
||||
|
||||
void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
|
||||
{
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (unsigned int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
|
||||
@@ -683,4 +683,5 @@ std::string btProfiler::createStatsString(BlockTimingMethod method)
|
||||
|
||||
#endif //USE_QUICKPROF
|
||||
|
||||
#endif //QUICK_PROF_H
|
||||
#endif //QUICK_PROF_H
|
||||
|
||||
|
||||
Reference in New Issue
Block a user